240,281 Commits over 3,867 Days - 2.59cph!

9 Years Ago
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9 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
9 Years Ago
FX WIP
9 Years Ago
Mavis flying run north/south & ready
9 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
9 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
9 Years Ago
checked in emissive material
9 Years Ago
Don't strip .dll (yet)
9 Years Ago
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
9 Years Ago
moved floor stones apart again to show court lines
9 Years Ago
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities Numerous data tweaks Removed GoToRandomUnit Action Added Flee To Safety Ability and DSE
9 Years Ago
- Sectr testing branch.
9 Years Ago
Compile fixes
9 Years Ago
Compile fixes
9 Years Ago
- Added SECTR Complete from asset store, ready to try integration with DunGen
9 Years Ago
Mavis - flying forehand stand
9 Years Ago
- Room minimap geometry no longer casts or receives shadows
9 Years Ago
Hybrid construction socket fixes
9 Years Ago
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
9 Years Ago
Tweaked hit times for Igor
9 Years Ago
Removed Unit+Combat partial
9 Years Ago
Consolidated unit events into a single file
9 Years Ago
Rebuilt Mavis prefab Fixed anim metas Moved some 3rd part assets Deleted china court stuff
9 Years Ago
Fixed ghosting in high-precision ssao mode Fixed banding and exposed range in low-precision ssao mode
9 Years Ago
Refactor fixes
9 Years Ago
Refactor fixes
9 Years Ago
- Rebuilt prefabs to update hatch links to new laser turret
9 Years Ago
DSE debugging doesn't print the stack Deer no longer attack humans Deleted Impala
9 Years Ago
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9 Years Ago
- Remade lost commit
9 Years Ago
Re-exported Mavis character & anim set with updated hierarchy
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9 Years Ago
Automated Linux DS Build #52
9 Years Ago
Merged from main
9 Years Ago
Merge from main
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9 Years Ago
Automated Windows Build #52
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9 Years Ago
Automated Windows Build #51
9 Years Ago
Lantern optimizations
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9 Years Ago
Automated Windows Build #50
9 Years Ago
added blog images
9 Years Ago
- Changed the way minimap rendering works - Room now builds it's own minimap object at runtime, combining all it's collision/map data - Rebuilt prefabs
9 Years Ago
Base explosion WIP
9 Years Ago
Potential NRE fix in GoToEntity
9 Years Ago
Bone club now throwable
9 Years Ago
fixed zooming not working due to previous merge
9 Years Ago
Made raycasted orbit target optional, configed in Orbit options on PlayerCamera Somewhat messy merge with 2399 GoToSmartObject fixes TOD and Camera tweaks
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9 Years Ago
Automated Windows Build #49
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9 Years Ago
Automated OSX Build #49
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9 Years Ago
Automated Linux Build #49
9 Years Ago
* Fixed Vehicle.SetPos * Fixed unhandled usermessage 21 * Updated propdata.txt to contain Episodic stuff * Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds ) * Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
9 Years Ago
meat