243,459 Commits over 3,898 Days - 2.60cph!

9 Years Ago
Fix NRE in PlayerCamera+Input
9 Years Ago
fixed normal error
9 Years Ago
mammoth :D merge :|
9 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
9 Years Ago
Owl - hold anim source files
9 Years Ago
Cowboy - six shooter source file changes
9 Years Ago
Cowboy - smash anim source update Added source prototype six shooter special move anims
9 Years Ago
Actual CombatEffectTemplate UnityEditor compile fix Bear and mammoth mat twaeks TOD tweak
9 Years Ago
Refresh batched building mesh when rotating building parts
9 Years Ago
added light toggle to keybinds
9 Years Ago
Fixed some speeling mistakes
9 Years Ago
GamePhysics now uses the new allocation-free physics API
9 Years Ago
More cleanup
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
bundle fixes brighter flashlight, narrower cone
9 Years Ago
- Playmaker stuff
9 Years Ago
CombatEffectTemplate missed #if UNITY_EDITOR
9 Years Ago
new building parts current files progress
9 Years Ago
merge from main
9 Years Ago
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
9 Years Ago
Downed rain collision quality
9 Years Ago
Removed unused materials
9 Years Ago
Unused substances
9 Years Ago
latet source files, bear and mammoth have vertex gradients baked in
9 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
9 Years Ago
Removed old building system.
9 Years Ago
bug fix with world gen.
9 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
9 Years Ago
Fixed StatLinkerAlgorithm not being serializable
9 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
9 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
9 Years Ago
Combat effect templates stuff WIP
9 Years Ago
admin ent commands
9 Years Ago
- Custom playmaker action test, animation state toggling
9 Years Ago
- Added PlayMaker
9 Years Ago
should stop floating when getting hit
bot
9 Years Ago
Automated Linux DS Build #161
9 Years Ago
Fixed bug where guns take wrong amount of ammo from inventory
9 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
bot
9 Years Ago
Automated Windows Build #161
bot
9 Years Ago
Automated Linux DS Build #160
9 Years Ago
changed bear markings
9 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
bot
9 Years Ago
Automated OSX Build #160
bot
9 Years Ago
Automated Linux Build #160
9 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
9 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
9 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
9 Years Ago
Can throw melee weapons while running