240,257 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Door handles now animate
9 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
9 Years Ago
Tweaked wall building shell
9 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
9 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
9 Years Ago
Added breakheld and breakitem debug commands
9 Years Ago
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9 Years Ago
- Scrip ref fix
9 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
9 Years Ago
- Removed forced mission debug
9 Years Ago
- Added LevelSkin component (only materials for now) and some test mats
9 Years Ago
SDF updates.
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9 Years Ago
Automated OSX Build #45
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9 Years Ago
Automated Linux DS Build #45
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9 Years Ago
Automated Linux Build #45
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9 Years Ago
Automated Windows Build #45
9 Years Ago
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9 Years Ago
Automated Windows Build #44
9 Years Ago
Undone
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9 Years Ago
Automated Linux Build #43
9 Years Ago
Merged some vpcs, let's see what difference this makes
9 Years Ago
Added a couple more deploy checks to the triangle foundation
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9 Years Ago
Automated Windows Build #42
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9 Years Ago
Automated OSX Build #42
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9 Years Ago
Automated Linux Build #42
9 Years Ago
Goddamn Linux
9 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
9 Years Ago
- Changed main PlayerShipCamera prefab X and Z offsets to -137.5
9 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
9 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
9 Years Ago
Merged back to main
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9 Years Ago
Automated Windows Build #41
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9 Years Ago
Automated Windows Build #40
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9 Years Ago
Automated OSX Build #39
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9 Years Ago
Automated Windows Build #39
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9 Years Ago
Automated Linux Build #39
9 Years Ago
Fix compile error
9 Years Ago
Disabled lock on window shutters
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9 Years Ago
Automated Windows Build #38
9 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
9 Years Ago
Fixed animal corpses not giving meat
9 Years Ago
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
9 Years Ago
Not used anymore
9 Years Ago
steamworks
9 Years Ago
Increased spawn densities, more sticks should spawn in forests
9 Years Ago
Re-exported Owl character & anim set with updated hierarchy
9 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
9 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding