240,239 Commits over 3,837 Days - 2.61cph!

9 Years Ago
nibble
9 Years Ago
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9 Years Ago
nibble
9 Years Ago
Loot table update
9 Years Ago
Fixed stat tick calling the wrong methods
9 Years Ago
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components - Fixed editor time NRE with enemy abilities
9 Years Ago
Misc stat cleanup
9 Years Ago
Owl temp forehand / backhand
9 Years Ago
- Boomerang now hits a maximum of 3 targets (upgradeable later?) - Boomerang now ignores invulnerable targets - Renamed BuildMission to MissionBuilder and all calls to it
9 Years Ago
merge from shutters
9 Years Ago
merge from shutters
9 Years Ago
merge from main
9 Years Ago
- more code purge / cleanup
9 Years Ago
merge from main
9 Years Ago
foundation.steps toptier conversion update
9 Years Ago
- Enemies no longer drop the old, unused items - Enemies with healing ability no longer target themselves - Boomerang glitch fix
9 Years Ago
Organisation commit 3/134
9 Years Ago
Biome tweaks, camera tweaks
9 Years Ago
- Added function to EnemyAbilityManager to return the names of all chosen abilities - Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
9 Years Ago
- Removed debug text
9 Years Ago
- Increased chance of enemies having special abilitites from 10 -> 20 percent - Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!) - Fixed bug with enemies not healing properly - BaseEntities now have an Invulnerable flag - Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
9 Years Ago
Updated Owl character select camera prefab
9 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
9 Years Ago
Removed SSAA
9 Years Ago
foundation.steps metal conversion update
9 Years Ago
added new lava_court style collision to all existing courts
9 Years Ago
added new lava_court style collision to all existing courts
9 Years Ago
Organisation commit 2/134
9 Years Ago
- Removed debug forced mission in Factory1
9 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
9 Years Ago
- Added AggroUtils static class - When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
9 Years Ago
foundation.steps stone conversion update
9 Years Ago
Organisation commit 1/134
9 Years Ago
Fixed SESSAO
9 Years Ago
Added owl run cycle to controller
9 Years Ago
Undoing unnecessary wip stuff
9 Years Ago
Moving some source files from /Assets/
9 Years Ago
- Code clean
9 Years Ago
Updates to Owl source anims
9 Years Ago
dem tweaks
9 Years Ago
Updates to Owl avatar
9 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
9 Years Ago
Snow jacket icons, loot tables, steaminv schema
9 Years Ago
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
9 Years Ago
foundation.steps wood conversion update
9 Years Ago
Fixed multiple snow jackets instead of using skins
9 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
9 Years Ago
- Boomerang progress
9 Years Ago
Removed half-height proper
9 Years Ago
Stopped selling/spawning limited halloween items