252,769 Commits over 3,990 Days - 2.64cph!
pre unity cinematics plug
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
players standing up when sleeping (until you approach them) should be fixed 100%
Automated Linux DS Build #385
Automated Windows Build #385
Units now drop items in order to equip weapons
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
Part 1 of manual cherrypick
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow
Added / modified some selectors and conditions to ensure units equip weapons before going to attack.
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Same alu reductions to ocean and river shaders
uv updates on interior stuff
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Log Print
Retry properly
EAC Hash
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
Facepunch.Steamworks tests
Fixed warning stating motion vectors require depth camera mode
Hide rcon password on command line properly
Removing UnityEditor directive in AIModuleSettings
Removed AIDesignerData asset, now all AI module node graph data is stored on the module itself
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Automated Linux DS Build #384
Automated Windows Build #384
Automated Linux Build #384