252,755 Commits over 3,990 Days - 2.64cph!
Rocket LOS check improvement (RUST-1139)
Combat+Callbacks item related stuff cleaned up, SetCurrentWeapon introduced
A little CombatAbilitySelectorSettings cleanup
Blackboard reads
changed walk idle blend time to make it look snappier
Check protocol version after the branch since the Steam beta kick message is easier to understand
Netgraph, disabled by default
set anim_speed to take value from MagnitudeXZ instead of xyz to remove y spike
Reset target position and reached gate bool in Navigation.Stop
Fixed exception on stream.Position
Navigation.IsMoving uses MagnitudeXZ
Navigation Tick back to er, Tick
Fixed a buttload of warnings
Unit NMA autobreaking on by default
Fixed Corpse NRE
Fixed Human-Combat BB read
AnimationRootMotion toggles NavMeshAgent.autoBreaking on and off
ECS LateTick
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
Navigation destination reached conditions cleanup, commented out an extra one that we probably dont need
Entity.FixedTick actually called by EntityManager
Navigation tick logic in FixedTick
Fixed a bunch of bad AI data caused by merge in 6105
Fixed NotImplementedException
LevelBuilder now checks for NRE in planet prefab
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
- Fixed some enemies not having mini map icons
- Lowered number of main rooms in asteroid level flow by 1
- Current area fix
- Can now press P to auto finish the current level (for debug)
- Level loading screen fix
- Reworked enemy minimap icon code so play-time spawned-in enemies show
FixedTick through manager and ECS code
fix nan and made acceleration increase when sprinting and running
Deleted the EquipWeaponSelector, because it wasn't a selector
Moved weapon mangement behaviours into the Combat-Basic module under a human only Manage Weapons goal
b25 speedtree shader update (won't break earlier versions)
Fixed motion vector issues when tssaa is disabled
Fixed temporal-aa legacy opengl compilation errors
▍ ▄▄▄▇▅▄▄ ▊▆▊█ ▆▌▌▅▇
▍▇▆ ▄▇█▇ █▌█▉ ▆▆▌▋█▊▌▋▍▉▉
EquipWeaponSelectorSettings always returns true, even if we can't find a weapon
checked in the wrong file with last checkin:(
dynamically set navmeshagent stopping distance
dynamically set navmesagent stopping distance
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Fixed BehaviourChain.ContainsActionOfType not doing what it should
FollowTargetSettings Ends and Stops Navigation instead of setting destination to our position