252,755 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Rocket LOS check improvement (RUST-1139)
9 Years Ago
Combat+Callbacks item related stuff cleaned up, SetCurrentWeapon introduced A little CombatAbilitySelectorSettings cleanup Blackboard reads
9 Years Ago
changed walk idle blend time to make it look snappier
9 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
AI weights
9 Years Ago
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9 Years Ago
Stripped logger
9 Years Ago
Motion vector fix
9 Years Ago
Netgraph, disabled by default
9 Years Ago
Navigation cleanup
9 Years Ago
merge from main
9 Years Ago
set anim_speed to take value from MagnitudeXZ instead of xyz to remove y spike
9 Years Ago
Reset target position and reached gate bool in Navigation.Stop
9 Years Ago
Fixed exception on stream.Position
9 Years Ago
Navigation.IsMoving uses MagnitudeXZ
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Navigation Tick back to er, Tick
9 Years Ago
Fixed a buttload of warnings
9 Years Ago
Unit NMA autobreaking on by default
9 Years Ago
Fixed Corpse NRE Fixed Human-Combat BB read AnimationRootMotion toggles NavMeshAgent.autoBreaking on and off ECS LateTick
9 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
9 Years Ago
Navigation destination reached conditions cleanup, commented out an extra one that we probably dont need
9 Years Ago
Entity.FixedTick actually called by EntityManager Navigation tick logic in FixedTick Fixed a bunch of bad AI data caused by merge in 6105
9 Years Ago
Fixed NotImplementedException
9 Years Ago
LevelBuilder now checks for NRE in planet prefab
9 Years Ago
9 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
9 Years Ago
Fixed player model state updating too often
9 Years Ago
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9 Years Ago
- Fixed some enemies not having mini map icons - Lowered number of main rooms in asteroid level flow by 1 - Current area fix - Can now press P to auto finish the current level (for debug) - Level loading screen fix - Reworked enemy minimap icon code so play-time spawned-in enemies show
9 Years Ago
FixedTick through manager and ECS code
9 Years Ago
fix nan and made acceleration increase when sprinting and running
9 Years Ago
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9 Years Ago
Deleted the EquipWeaponSelector, because it wasn't a selector Moved weapon mangement behaviours into the Combat-Basic module under a human only Manage Weapons goal
9 Years Ago
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9 Years Ago
b25 speedtree shader update (won't break earlier versions)
9 Years Ago
Manage Targets changes
9 Years Ago
Fixed motion vector issues when tssaa is disabled
9 Years Ago
Fixed temporal-aa legacy opengl compilation errors
9 Years Ago
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9 Years Ago
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9 Years Ago
EquipWeaponSelectorSettings always returns true, even if we can't find a weapon
9 Years Ago
checked in the wrong file with last checkin:( dynamically set navmeshagent stopping distance
9 Years Ago
dynamically set navmesagent stopping distance
9 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
9 Years Ago
Fixed BehaviourChain.ContainsActionOfType not doing what it should FollowTargetSettings Ends and Stops Navigation instead of setting destination to our position