252,754 Commits over 3,990 Days - 2.64cph!
$BLACKBOARD_COMBAT_ABILITY$ Behaviour description variable
If we try to equip an item that's already held, we just set the active combat ability of our combat component to the first ability of that item.
hungry and starving vox edits
After we pick up something, let's automatically equip it.
Let right hand stow and equip, just like the left hand. Not everything is a bow.
this[] and FA.Count pattern in Items
Added DebugTools Item listing
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
starving male vox shortened
shivering male vox shortened
Added Items+Callbacks partial
Added UnitInteractionsState StateMachineBehaviour for better Items related animation event handling
Updated beep - some steam integration added
Unity 5.4.0b25 (to see if it fixes build server crashing)
Renamed VitalTypes.CurrentSpeed to DesiredSpeed
Prefab name lookup optimization
deleted commented segment
added events to switch items between L R back
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions
Didn't cleaning up event data for equip and stow.
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
More unit portrait fiddling
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
Merging from temporal-aa branch
Merging from temporal-aa branch
Added unit to unit flag event.
Made a tribe combat activity.
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Fixed dropdown convar forced value on awake
Improved fxaa quality by tweaking input; still much faster than any other option
lasp gasp of air male vox sound added
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote
Added Emotes for Sleeping/Running/Injured
Strip flags on death uncommtend