252,749 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Reset Unit.Animation params on death, hopefully. HumanView face overlay hookups for damage, and eye shader mood links
9 Years Ago
renamed human_male_damage to human_male_overlay
9 Years Ago
Added rcon.print
9 Years Ago
airfield work backup hangar WIP models
9 Years Ago
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9 Years Ago
Assigned new task complete SFX
9 Years Ago
Added more stats to serverinfo
9 Years Ago
Updated Facepunch.System to latest
9 Years Ago
- Level select screen UI is now dynamic and built from scriptable objects
9 Years Ago
bonus obeys maximum limit
9 Years Ago
Rename file
9 Years Ago
Edit AI modules settings directly in AI Designer without having to inspect the asset in the regular unity inspector
9 Years Ago
Fixed NRE in SQLite Fixed SendMessage being used to call OnAttacked instead of calling directly
9 Years Ago
More memory optimizations
9 Years Ago
tutorial task sfx
9 Years Ago
quality settings.
9 Years Ago
Added "Equip Weapon In Combat" GoalPlan to the Human/Items AI Module
9 Years Ago
Replaced some bools with an enum context setup in BeforeEditor Behaviours can be edited in-line/nested in the AI Designer BehaviourChain view
9 Years Ago
Network allocation tweaks
9 Years Ago
Network allocation tweaks
9 Years Ago
When we equip a weapon, that weapon's first (combat) ability is automatically set as active combat ability in Combat+Callbacks.
9 Years Ago
Merged from Equip and Stow branch.
9 Years Ago
Merged from main.
9 Years Ago
Fixed data parameter id collision between stow equipped item and jog to sneaking range (goal plans). We now use Guid to generate a random number for the next data parameter id (and downgrade that 128bit number to 32bit for now...)
9 Years Ago
Editor code was making the panda sad.
9 Years Ago
Fixed perception range condition
9 Years Ago
BehaviourChainElement generates descriptive text Updated descriptions for many Abilties and Interactions Removed the Breeding module from humans
9 Years Ago
Yet another merge from main
9 Years Ago
Fight Common/Combat/Offensive/Fight Goal having a bad condition
9 Years Ago
We mergeth yeteth again!
9 Years Ago
Fixed Humam/Combat missing blackboard read
9 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
9 Years Ago
Merged from main.
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Cleanup.
9 Years Ago
Naming scheme.
9 Years Ago
Damage files.
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9 Years Ago
Automated Linux DS Build #381
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9 Years Ago
Automated Windows Build #381
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9 Years Ago
Automated OSX Build #381
9 Years Ago
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
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9 Years Ago
Automated Linux Build #381
9 Years Ago
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
9 Years Ago
Save
9 Years Ago
Fixed SetCombatTarget not setting Desire.PlayerCreated correctly
9 Years Ago
Combat AI cleanup
9 Years Ago
FOR FUCK SAKE asteroid adding collision/minimap FOR FUCK SAKE rebuild asteroid rotoz tile FOR FUCK SAKE asteroid room, fiuxing issue, adding ramdomness FOR FUCK SAKE removing old tileset cleaning asset
9 Years Ago
Compile fix
9 Years Ago
More Desires stuff, partial revert to allow pre-created desires to be directly added