252,694 Commits over 3,990 Days - 2.64cph!
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Shaderforge 1.27, still broken tho.
Automated Linux DS Build #379
Moved dragging detection to drag event type
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Automated Windows Build #379
Module exposure settings, clear combat target goal/plan
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Fixed dragging out of inventory not always dropping items
Batching building parts
Updates Amplify Occlusion to fix fps drops
removed a crate spawn from the runway (left over)
removing (deleting this time) rotors from the airfield helis
Fixed a bunch of edge case bugs with AI designer node management/graph updating etc
fix for > 100% owneship bug
Attempted fix for next tutorial not triggering properly.
Improved responsiveness of throwables
Removed some empty goal plans from the AI database
Fixed combat "Jog To & Attack Target" missing blackboard read
Fixed various issues with the unit commands widget
Added perception condition to Human food AI module/hunt goal plan
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Improved text chat and moved UI
Resizing nodes except not
Added Animal Territory Herbivore AI.
- more test rooms
- revenge launcher arc speed reduced
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
Removed line instead of just commenting it out.
Removed deprecated attachment point test in unit attachments.
Merged
Starting adding stuff to differentiate a player commanded attack target
All UI animations used unscaled time
AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
corrected pivots on projectiles
added tumble values to thrown weapons
Updated Berry Bush to include Interaction Trigger
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
All staging and prerelease branches add the dev branch indicator to the branding UI
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
- TestBed tool bug/crash fixes and now supports loading any tileset room