252,609 Commits over 3,990 Days - 2.64cph!
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Latest Beep, new mission, new map
updated character materials
Fixed situations where only one player would die when two players killed each other at the same time
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Best-fit hit detection for projectile weapons
DecisonMaker.FindBestGoalPlan buffers goal_decision's blackboard data before clearing decisions and creating new ones for goal plans (which recieve the blackboard data properly)
Merge from unit_desire
BlackboardData Set nulls all data
removed scripts and other stuff
Fix cs files that slipped through the subtractive merge
fix for max two owners! (didn't cast to float, derp)
nerfed xp from human meat and minnows
compile fix for Convar.music @alexR
fixed bug where newly placed sleeping bags didn't have a 5 minute delay
revert music2 merge until we can sort asset bundle issues out
revert music2 merge until we can sort asset bundle issues out
Combat AI now uses a "Kill" desire (but there are still some issues)
One more for the server build
Wait after move now 5 minutes
Unit portrait layer tweaks
Increase & randomize time between songs playing
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Fixed level locked items showing up in quick craft
added lights to siren and fixed anim