240,150 Commits over 3,837 Days - 2.61cph!
All footprint decals apart from the Boar
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
More VicinityEffect work, added assets, FX prefab etc
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
- Made rotor damage the player
- Rebuilt prefabs
Shadow casdade/distance options
Reorganised options screen (still shit)
Changed BaseMelee distance check to entity API
Fixed in-editor resource gathering
- Turret audio for firing
- Removed exit time from floor turret animations so they pop up/down instantly
- Player ship explodes and screen fades out to red over a few seconds when dying, before switching to gameover screen
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now
SmartObject and Subscription twaeks
- Refactored game over code
- Refactored new game code
- Added a gameover screen
- Can now start a new game straight from gameover
- Added DeathInfo to track gameover stats like level reached etc
Slack channel redirection
Slight changes to the Oiljack L3
Stairs gib models, prefab setup
Bug reporter, report errors
- Tweaked enemy + loot crate spawn roots on a per-room basic
Pumpjack and quarry batching
- Increased volume, pitch and length of turret rise sound effect
- Added placeholder sound link for turrets popping up
- Fixed prefab building and updating tool
- Updated all the rooms
Building Skins Interior blocks and wallpaper/floors carpet example textures
- Made prefabs from newly rebuilt rooms
- Added RoomSpawner script to rooms
Unlocked LionEL
Greyed out unselectable characters
Oiljack LOD Atlasing (on L3)
Changed analytics: Shader level / GPU device
resaved out flowmaps and lava court outer
Melee cloth impact sounds
Rock weapon strike sounds less like a land slide
Super distant gunshot polish/consistency pass
Salvage ice pick deploy sound polish