252,470 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Fixed workshop to game issue Added player markers Set visible range for HUD
9 Years Ago
Projectile trigger enable fix
9 Years Ago
- Fixed error with room update tool
9 Years Ago
Beep fixes: can now join server from workshop, limited view range of HUD
9 Years Ago
CalculateTrajectory tweaks
9 Years Ago
Combat twaeks
9 Years Ago
Projectiles ignore collision when not moving or below threshold of flight time
9 Years Ago
road lines added
9 Years Ago
Fixed some missing actions
9 Years Ago
Projectiles handle trigger events, not hitboxes
9 Years Ago
Deleted old test scene
9 Years Ago
Added SocialInvitation Selector, Actions, updated Create Action Blackboard support for Socials types Breeding AI nodule design work Fixed StatTypeSelectionDrawer errors
9 Years Ago
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9 Years Ago
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9 Years Ago
Added beep prototype
9 Years Ago
fence updated
9 Years Ago
Stopped hit fx looping for some units
9 Years Ago
Changed some ability exposure flags
9 Years Ago
- Zoomed out the large map view
9 Years Ago
- Active abilities are now saved between levels again
9 Years Ago
More tinkering
9 Years Ago
Socials tinkering
9 Years Ago
Socials boilerplate
9 Years Ago
Updated plugin / bug reporter for non windows platforms
9 Years Ago
Target Selectors, breeding AI data (module not assigned to any Units yet)
9 Years Ago
Fixed evaluation targets being exposed when it shouldn't Added EmotePoolCondition, used by Emotes module... Order types by name in DataEditor create tab
9 Years Ago
Fixed VFX switch index error
9 Years Ago
VFX tweaks
9 Years Ago
VisualFXParmaters inherits DataParameters for id and name
9 Years Ago
VisualFX positioning modes, follow unit head support
9 Years Ago
Renamed StatModifierTypes to StatMinipulationValueTypes, Percentage and Absolute StatMinipulatorParametersDrawer updates
9 Years Ago
Senses.CalculateUnitThreat tweaks Added some icons StatTypeSelectionAttribute with support for StatClass exlcusion, drawer updates
9 Years Ago
Added missing stationary effect
9 Years Ago
Actions cleanup
9 Years Ago
Fixed Wait Action breaking
9 Years Ago
Save
9 Years Ago
Disabled empty breeding goals/plans
9 Years Ago
Created a wait action for emotes
9 Years Ago
Minor DSE tweaks
9 Years Ago
Removing Goal.CreatedByAGroupBonus
9 Years Ago
Vital.Simulate now sets CurrentValue to reflect changes to the MaxValue
9 Years Ago
Deleting various unused scripts in an effort to improve compile times Conditon and Consideration instance types removed, now call Eval/Score/Response directly through wrappers (edit DSEs at runtime!) Remove IStatMinipulator, for it was useless
9 Years Ago
Let's correctly return the value of CappedMaxValue.
9 Years Ago
Support both absolute and percentage caps.
9 Years Ago
Need to default cap modifier percentage value back to 100 if there was no cap modifiers applied during Update Modifier pass.
9 Years Ago
Cap Modifiers should be treated as percentage value of max. So if you want a Cap of 60% of Max Value, you simply add a Cap Modifier with value of 60.
9 Years Ago
Stat doesnt need to store two lists of modiifers, just switch on MinipulationType Debug stats list shows modifier count
9 Years Ago
Updated Stat Manipulator Parameters Drawer to respect the new Cap manipulator (Please double-check this @billowe).
9 Years Ago
Added CappedMaxValue to Stat, which returns MaxValue + CappedModifierValue (hence will reflect the MaxValue as long as there's no active cap). Extended enum StatManipulator with the value Cap. Stat+Modifiers now hold a list of modifiers of the StatManipulator type Cap. Need and Vital's Current Value now clamps to the range [0, CappedMaxValue].
9 Years Ago
Stopped them being so happy