252,416 Commits over 3,990 Days - 2.64cph!

9 Years Ago
People will drop items they don't need or want to keep People will desire to retain items that the player told them to pick up
9 Years Ago
Merge from main
9 Years Ago
Removing error box from DSE drawer
9 Years Ago
Cleaned up a few prefabs Added item names to related debug output
9 Years Ago
Fixed debug comopents foldout not really being a foldout
9 Years Ago
Player creates tribe on awake
9 Years Ago
Player creates tribe from data
9 Years Ago
Unit constructor doesnt init default stats since it's abstract
9 Years Ago
Trying to add stats to groups
9 Years Ago
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9 Years Ago
Fixed ragdoll sync/update tool
9 Years Ago
8 meter curb
9 Years Ago
Added vm anim source
9 Years Ago
decay.scale convar scales both decay delay and decay duration
9 Years Ago
Group+Stats
9 Years Ago
Module AI graph layouts
9 Years Ago
Footstep sfx added
9 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
9 Years Ago
Renamed GoalDatabaseSettings to AIDatabaseSettings, related classses
9 Years Ago
Fixed client compilation Fixed a few prefabs
9 Years Ago
AINodeGraph stores AIModuleSettings ref, not EntityId. Numerous other exciting AIDesigner tweeaks
9 Years Ago
Refactored triggers to use a single data type, moved and renamed nearly all triggers data, updated editor etc Effects support multiple triggers for add/remove UnitMovementSpeedTriggerSettings clarity StatMeasurementTriggerSettings auto-generates asset name based on stat measurement data
9 Years Ago
updated road uvs
9 Years Ago
updated texture
9 Years Ago
You get change.
9 Years Ago
WIP on Breeding Group and Behaviour Group in general.
9 Years Ago
Set up island tile
9 Years Ago
meaty flesh sounds
9 Years Ago
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9 Years Ago
Money updates.
9 Years Ago
added test world tiles
9 Years Ago
fire sfx
9 Years Ago
Small tidy up of music manager
9 Years Ago
Reversing 14968 subtraction
9 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
9 Years Ago
update export paths
9 Years Ago
- Reduced ability charges to 5 - Weapon switch and boost are now correctly unlimited - Abilities are removed from bar when used up
9 Years Ago
bear ragdoll prefab
9 Years Ago
Adding tiles
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9 Years Ago
Automated Linux DS Build #346
bot
9 Years Ago
Automated Windows Build #346
bot
9 Years Ago
Automated Linux Build #346
bot
9 Years Ago
Automated OSX Build #346
9 Years Ago
Merge /mcore Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation
bot
9 Years Ago
Automated Linux DS Build #345
bot
9 Years Ago
Automated Windows Build #345
bot
9 Years Ago
Automated Linux DS Build #344
9 Years Ago
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bot
9 Years Ago
Automated OSX Build #344
9 Years Ago
Updated localization files