240,141 Commits over 3,837 Days - 2.61cph!

9 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
9 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
9 Years Ago
Steamworks files
9 Years Ago
Meta
9 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
9 Years Ago
- Changed mission portal text
9 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
9 Years Ago
Temp debug functions for scoring
9 Years Ago
Performance stuff Bug reporter - report correct memory amounts
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap shader !u floor rendering for minimap FOR FUCK SAKE factory model collision
9 Years Ago
Refactored island. Can have terrain based and non terrain based.
9 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
9 Years Ago
- Shop UI disabled correctly at startup
9 Years Ago
Updated Owl forehand stand
9 Years Ago
- Upgrade XML
9 Years Ago
Server fix
9 Years Ago
In game bug reporter
9 Years Ago
added textured cogs in lava court
9 Years Ago
Fixed NRE in TooltipWidget
9 Years Ago
Road updates
9 Years Ago
more UI tweaks
9 Years Ago
Added new tooltip UIWidget
9 Years Ago
A boatload of UI refactoring
9 Years Ago
9 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
9 Years Ago
UI tinkering
9 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
9 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
9 Years Ago
TOD
9 Years Ago
Scion tweak
9 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
9 Years Ago
FOR FUCK SAKE minimap material FOR FUCK SAKE prefab room !A new room
9 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
9 Years Ago
Scenes 2 prefabs, all
9 Years Ago
Fixed DDraw line shader
9 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
9 Years Ago
Added prefab warmup (off by default)
9 Years Ago
NRE fix Re-exporting tweaks prefab
9 Years Ago
Fixed NRE in CreateByPartialName
9 Years Ago
Owl forehand stand
9 Years Ago
Fixed bed placement on foundations
9 Years Ago
Fixed sleeping bag placement on foundations
9 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
9 Years Ago
Fixed sounds not destroying
9 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
9 Years Ago
- More upgrades/shop + UI
9 Years Ago
Added costume colour variations.
9 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
9 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
9 Years Ago
Warn if skipping saving an entity because of some bullshit