252,400 Commits over 3,990 Days - 2.64cph!

9 Years Ago
new wood sfx added
9 Years Ago
Fixed stupid double destroy
9 Years Ago
Moved tribe item discovery to Player init Detach projectiles in InterruptAttack
9 Years Ago
Fixed NRE in race ui
9 Years Ago
improve deer ragdoll (still not great) fixed arrow rotation
9 Years Ago
Fixed fleeing destination calculations being performed on destination rather than direction
9 Years Ago
Units play deselect instead of shrug sound on commands
9 Years Ago
GroupedCondition renamed to OrCondition, does what you might expect. More Human Food AI Module tweaks
9 Years Ago
Split common combat AI module Fight goals into Fight and Defend, should improve Unit behaviour when they miss and initial shot from player command Human Food AI module corpse cooking fix, potentially
9 Years Ago
Added networking items to city scene
9 Years Ago
Updated Candelight handles Added some tweeing third party Removed UITween because it was wank Buildings init components mapped to state
9 Years Ago
Added archery skill to Human
9 Years Ago
made loop again
9 Years Ago
tribe create loop fixed
9 Years Ago
Moved code gen and camera util scripts to Scripts/Editor/Utility Added UITween third party
9 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
apparently this changed, may be important I have no idea
9 Years Ago
Fixed various aspects of tasks and their triggers not working correctly.
9 Years Ago
Fix for stat measurement trigger using incorrect normalized/max values
9 Years Ago
Data
9 Years Ago
UI tweaks/cleanup Player tutorial task tinkering
9 Years Ago
wipe hype
9 Years Ago
FOR FUCK SAKE fix foreground shader render
9 Years Ago
Fixed potential client side NRE
9 Years Ago
lowgrade fuel default unlock (DERP)
9 Years Ago
Behaviour widget improvements World/Ground clicks close radial when open, but do not clear selection
9 Years Ago
Fixed lso compute causing leaking during blur
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
hunting loop
9 Years Ago
Server compile fix
9 Years Ago
Code generation now stores stuff to PlayerPrefs that should avoid unnecessary regeneration
9 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
9 Years Ago
Merged from large scale occlusion branch
9 Years Ago
Merged from large scale occlusion branch
9 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
9 Years Ago
set up aim throwing for bone knife updates to other throwables
9 Years Ago
Added some lock stuff
9 Years Ago
updates to vm source anims
9 Years Ago
added meat meshes to animals
9 Years Ago
Merge from main
9 Years Ago
Tweaked default values; fixed toggling
9 Years Ago
updated to b19 stone spear cheaper furnace / storage box earlier (before metal objects)
9 Years Ago
Cleaning up debug entity spawning (buildings work now)
9 Years Ago
9 Years Ago
item\weapon\augment\
9 Years Ago
Death effect actions
9 Years Ago
Effects editor and data cleanup
9 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
9 Years Ago
Removed concept of Parallel Actions from ActionChain