252,331 Commits over 3,990 Days - 2.64cph!

9 Years Ago
Added BehaviourChain DecisionScore to the DebugGraph for New Goal Plan Variant. Red topping for player commands.
9 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
9 Years Ago
Tweaks
9 Years Ago
Removed usage of id based lookup of InteractionPlans in SmartObject IBehaviourPlan no longer implements IComparable or exposes an "id" field Added a "sit at campfire" GoalPlan to the human social module Added some smartobject info the debug tools window
9 Years Ago
remade all hex pieces with new hex system and matched up all roads correctly and renamed
9 Years Ago
bamboo fix
9 Years Ago
DebugGraph every time the selected debug unit commits to a new goal.
9 Years Ago
prettttyyyy sure this fixes bugs with animations glitching when exiting inCombat bool mode rotated a bow a little
9 Years Ago
Fixed a bug in EntityManager where we would close the tick simulation gate too early (when post-state ticking last multiple frames).
9 Years Ago
missing from last checkin
9 Years Ago
Inland terrain source files
9 Years Ago
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9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
Dispenser and VisualFX tweaks
9 Years Ago
10 game seconds per sim tick
9 Years Ago
10ms AI budget
9 Years Ago
Killed activity console logging
9 Years Ago
Fixed PlayerTasksWidget reference widget showing after init (hack) Player's available buildings restricted by InStartingPool flag Fire FX variatnt for campfire with spit
9 Years Ago
Corpse rotting, fixed cooking time/state management. Material color changes for rotting and cooking Corpse dispenser availablity tied to state Fixed corpse carrying and campfire attachment
9 Years Ago
NetworkEntity updates
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
9 Years Ago
Added event music for combat.
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Merge from main
9 Years Ago
Unity b17 shader auto updates
9 Years Ago
Unit physics and ragdoll fixes Improved PlayerController interaction
9 Years Ago
Projectile trail disabled on setup
9 Years Ago
Destroy projectiles when interrupting a ranged attack
9 Years Ago
Fixed projectiles not finding UnitView in parent of whateverthefucktheyhit.
9 Years Ago
Fixed portrait widget showing when the player selects any entity in the editor
9 Years Ago
CombatAbilitySelectorSettings NRE catch and TODO Corpse attachment carry bool and cooking bool
9 Years Ago
updated anims to rotate arrow once bow is in combat mode
9 Years Ago
Added support for different attachments roles/modes
9 Years Ago
Merge from main
9 Years Ago
should be a big improvement with how players look while holding a bow and being in combat
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
WeatherSettings data refactor to use less classes
9 Years Ago
Clear weather now has correct music tag
9 Years Ago
MusicManager now logs asset name rather than flag enum tags that were showing -1
9 Years Ago
Removed "IsClearWeatherType" bool etc
9 Years Ago
Updated downforce
9 Years Ago
CookCorpse no longer requires a skinned corpse
9 Years Ago
Fixed fire treating all items as valid fuel
9 Years Ago
Updated RCC to v3 New driveable lod 1 truck
9 Years Ago
Deleted RCC 2