240,139 Commits over 3,837 Days - 2.61cph!

9 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
9 Years Ago
Batch all colliders after loading a save
9 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
9 Years Ago
Radial menu tinkering Commented out log warnings in FixedArray that were killing the profiler
9 Years Ago
snow, dirt, sand decals and impact FXs.
9 Years Ago
Cleanup and fixes
9 Years Ago
▋ ▄▍▄ ▉▍▄▅▍▄ ▅▌▆▌ ▅▋▋▇▋▇█ ▇▌▄▇▊▆ !▅ ▆▉▄▇ ▍▋▅▆▌ (▇▌▅▋▉▇▋ ▉▆█▇) !▊ ▇▇▋▋▅▍█ ▅▌▋▌▊/ ▌▍█▄▌▍█▊ !▍ ▍█▉▉▉▌▍ ▅▉▄▆▍▉/▌▅▆▉▋▋▋▄
9 Years Ago
force AssetEnum fallback
9 Years Ago
Reenable child collider when it leaves a collider batch
9 Years Ago
Merge from main
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
some container and unit item related convenience methods OnPercievedUnitDestroyed de-linqing
9 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
9 Years Ago
Lion-El hit anim
9 Years Ago
Cleaning
9 Years Ago
Snow and Sand decals and impact FX's
9 Years Ago
Removed old electro effect
9 Years Ago
Score updates
9 Years Ago
Fixed network level loading on server.
9 Years Ago
Flags bugs
9 Years Ago
creating lava court cogs
9 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
9 Years Ago
Added proper AI obstacles to building pieces
9 Years Ago
and another string.format fail
9 Years Ago
Experimenting with scores and UI
9 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
9 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
9 Years Ago
Addons loaded into domain
9 Years Ago
-B&W2: proto implementation
9 Years Ago
Anothing small tweak.
9 Years Ago
Starving had a list of 1 modifier, but nothing was assigned. Misc tweaks to Unit+Senses.
9 Years Ago
Minor changes in FixedArray.
9 Years Ago
disable breeding group for DM scoring
9 Years Ago
Decal/Impact WIP
9 Years Ago
Merge from main
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
Misc minor fixes.
9 Years Ago
GamePhysics uses lists
9 Years Ago
Removed old player flags
9 Years Ago
Make sure we don't instanciate PerceivedSmartobjectData or PerceivedUnitData more than once per index of the FixedArrays, and only on demand. After that, we just replace the internals.
9 Years Ago
Player flags are set.
9 Years Ago
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9 Years Ago
fixed bad string formatting in Group+Knowledge
9 Years Ago
Fixed potential NREs in InteractionPosition
9 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
9 Years Ago
Merged from GC optimization branch to main.
9 Years Ago
Config attribute hookup
9 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
9 Years Ago
Agents that are Units actually store unit properly (well, semi-properly) now in DM.
9 Years Ago
GameTrace resolves batched colliders