252,331 Commits over 3,990 Days - 2.64cph!

9 Years Ago
VisualFX.Setup scale fix
9 Years Ago
Container/Items cleanup, machine process deposit options
9 Years Ago
Merge from main
9 Years Ago
Dispenser.AddDispensable : support for other systems adding items to a dispenser Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab Machines use VisualFX Added CorpseStates.Cooked, CorpseParameters.MinutesToCook CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement... Unit.Items Unset animator hold bools on RemoveItem CameraModule.GetAverageGroundHeight reverted (was highest...)
9 Years Ago
Initial version of MusicManager rework.
9 Years Ago
Building attachments setup in view prefab create / update
9 Years Ago
Adding animation parameter options to ItemSettings attachment stuff Moved some bits around
9 Years Ago
Buildings data fixes
9 Years Ago
latest art
9 Years Ago
added meat mesh to rabbit added roasting and carrying animations to rabit updated den_03 (rabbit warren) to allow navigation over the top of it so rabbits spawned on top can get off and rebaked island-0001 navmesh
9 Years Ago
merge from main/phys-effects
9 Years Ago
merge from main
9 Years Ago
Data
9 Years Ago
BuildingAttachments, CookCorpse boilerplate
9 Years Ago
Renamed Attachments to UnitAttachments
9 Years Ago
BuildingComponent crap
9 Years Ago
arty saucy stuff
9 Years Ago
removed spit from small fire and added to a new big one with the object/transform to attach animals to called AP_MACHINE_PRIMARY
9 Years Ago
island 0001 saved without splat paint mode
9 Years Ago
smartobject_test saved without splat paint mode on gg
9 Years Ago
Fixed terrain asset constantly being modified even when nothing changed
9 Years Ago
Deleted BuildingSkin, and an unused enum
9 Years Ago
Fixed grass splat tints not updating when seasons change
9 Years Ago
press T to move scene camera to game camera
9 Years Ago
on full import of project noticed these files were missing from plastic (although unused) and there were duplicate models that should be removed to avoid confusion
9 Years Ago
animated tanning rack with the generic bool isActivated to trigger if it has an animal skin or not
9 Years Ago
testmap fixed
9 Years Ago
Data
9 Years Ago
car + car tinting added
9 Years Ago
exported reworked city hex blocks , and exported fbx of a test city scene
9 Years Ago
Added back Item Find Desire creation when adding a Item Craft Desire
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
latest
9 Years Ago
added collision meshes to hex pieces
bot
9 Years Ago
Automated Linux DS Build #343
9 Years Ago
Added GoalPlanVariant.IsPlayerCreated
9 Years Ago
Added an example tutorial type task that triggers another task upon completion.
bot
9 Years Ago
Automated Windows Build #343
bot
9 Years Ago
Automated Linux Build #343
9 Years Ago
* Added reload_legacy_addons console command
9 Years Ago
Network Entity parenting bugs.
9 Years Ago
campfire tweaking
9 Years Ago
added being roasted anim to bear (which is the base animal controler) and deer added isBeingRoasted bool to generic animal controller
9 Years Ago
added spit to campfire
9 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
9 Years Ago
renamed CombatInterrupt to triggerCombatInterrupt and make the human controller go to idle or idlecombat if triggered
9 Years Ago
Use queued IMaterialVar for all engine code rather than just Lua userdata - fixes matproxies with multicore rendering
9 Years Ago
New RCC
9 Years Ago
Adding networkentity parenting.