252,217 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Tweaked max entity velocity in instahit detection
9 Years Ago
Interaction position data for buildings and resources Human view collider tweaks
9 Years Ago
Bug fixes.
9 Years Ago
Showtab
9 Years Ago
9 Years Ago
Improvements for the alternative projectile instahit detection
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
Subtract
9 Years Ago
Renames
9 Years Ago
subtracts
9 Years Ago
9 Years Ago
9 Years Ago
Renames
9 Years Ago
Rename
9 Years Ago
Renames...
9 Years Ago
DS stores
9 Years Ago
9 Years Ago
Probably fixing DebugTools things
9 Years Ago
Alternative solution to projectile instahit
9 Years Ago
cleaned up animal controller
9 Years Ago
instahit fixes
9 Years Ago
checking in hut and sabertooth latest changes
9 Years Ago
debugging
9 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
9 Years Ago
More
9 Years Ago
Blackboard position data holder object ewwwww
9 Years Ago
manifest, loot, phrases et al
9 Years Ago
Fixed UnitView OnSoundEvent missing
9 Years Ago
Added TargetTerritoryConsideration, TerritoryConsideration Added GroupSelector AI Territorial module data Animal sleep goal plan uses territory if applicable Removed blackboard read/write and filtering from behaviour chain elements that do not require a target for DM Cleaning up Zone+InfluenceMaps a bit, fixed some potential NREs/bad lookups
9 Years Ago
merge into main
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
9 Years Ago
Updated Selector resharper template
9 Years Ago
Unit sounds now use an enum.
9 Years Ago
Fix Zone.GetMap NRE
9 Years Ago
Fixed a resource loading path in UnitManager that made unit sounds work again
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
water purifier functionality
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
Sound & mix tweaks
9 Years Ago
Copy in Blackboard from GoalPlan Decision in UnitDecisionMaker.FindBestGoalPlanVariant
9 Years Ago
Fixed potential NRE in BehaviourChain.GetBlackboardEntity,cleaned up a bit..
9 Years Ago
merge from main
9 Years Ago
silencer changes
9 Years Ago
changed the default Editor Inventory Loadout back to the previous one
9 Years Ago
instahit tweaks