252,217 Commits over 3,990 Days - 2.63cph!
Tweaked max entity velocity in instahit detection
Interaction position data for buildings and resources
Human view collider tweaks
Improvements for the alternative projectile instahit detection
Probably fixing DebugTools things
Alternative solution to projectile instahit
cleaned up animal controller
checking in hut and sabertooth latest changes
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
Blackboard position data holder object ewwwww
manifest, loot, phrases et al
Fixed UnitView OnSoundEvent missing
Added TargetTerritoryConsideration, TerritoryConsideration
Added GroupSelector
AI Territorial module data
Animal sleep goal plan uses territory if applicable
Removed blackboard read/write and filtering from behaviour chain elements that do not require a target for DM
Cleaning up Zone+InfluenceMaps a bit, fixed some potential NREs/bad lookups
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
Updated Selector resharper template
Unit sounds now use an enum.
Fixed a resource loading path in UnitManager that made unit sounds work again
Physics sounds/effects WIP
water purifier functionality
Caught fish sounds (fish trap)
Copy in Blackboard from GoalPlan Decision in UnitDecisionMaker.FindBestGoalPlanVariant
Fixed potential NRE in BehaviourChain.GetBlackboardEntity,cleaned up a bit..
changed the default Editor Inventory Loadout back to the previous one