252,197 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Updated the fishtrap size (-25%)
9 Years Ago
check it (in) before I wreck it
9 Years Ago
Updated Condition and Consideration templates Condition + Consideration params refactor AIDesigner+Editor index out of range fix (update serialized property)
9 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
9 Years Ago
smartobject_test topology maps cleared
9 Years Ago
Added combat test scene
9 Years Ago
Added ItemSpawner, cleaned up Zone+Ecology spawner handling
9 Years Ago
FOR FUCK SAKE rotors database and renaming folder
9 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
9 Years Ago
Made Combat select basic attack as default ability.
9 Years Ago
Player created goals recieve a BehaviourChainData package from GameUI's Blackboard (used for radial menu selector queries and conditions) Selectors, Conditions and Consdierations all take a Blackboard ref in their respective query/eval methods. DecisionScoreEvaluator.QuerySelectors can be called by external systems to populate any given Blackboard Added Copy method to BehaviourChainData Added BlackboardKeys cache to EnumArrays
9 Years Ago
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
UnitSettingsEditor.AddAttachmentPoint also updates existing APs properly
9 Years Ago
set triggeDodge to off by default
9 Years Ago
Run attachments + wearables setup on unit view update, not just create. Changed hand attachment bone setup to use new item_L/R bones
9 Years Ago
2/2 changed the rootmotion script to be on the anim in the controller, still dosent work with idle though and rotation has to be hard coded in. added DEF_item_L and DEF_item_R to the human male only (needs to be updated for female and child if we like it)
9 Years Ago
1 of 2 changed the rootmotion script to be on the anim in the controller, still dosent work with idle though and rotation has to be hard coded in. added DEF_item_L and DEF_item_R to the human male only (needs to be updated for female and child if we like it)
9 Years Ago
Goal database save
9 Years Ago
baked out and added rivets, rescaled truck, re exported
9 Years Ago
Updated truck
9 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
9 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
9 Years Ago
Added truck
bot
9 Years Ago
Automated Linux DS Build #324
9 Years Ago
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bot
9 Years Ago
Automated Windows Build #324
9 Years Ago
Fixed speedup when moving diagonally
bot
9 Years Ago
Automated OSX Build #324
bot
9 Years Ago
Automated Linux Build #324
9 Years Ago
CLuaShared::LoadFile_FromDataTable now works properly with any path identifier Clientside autorefresh now finds root Lua file on its own (doesn't rely on serverside AddCSLuaFile placement)
9 Years Ago
Fixed NoShadows benchmark
9 Years Ago
Small AudioMixer tweak
9 Years Ago
merge from main/mix-polish
9 Years Ago
merge from main/mix-polish
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
missing files
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
compile error protocol++
9 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
9 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
9 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
bot
9 Years Ago
Automated Linux DS Build #323
bot
9 Years Ago
Automated Windows Build #323
bot
9 Years Ago
Automated OSX Build #323
bot
9 Years Ago
Automated Linux Build #323
9 Years Ago
- render.RedownloadAllLightmaps now updates lighting on static props as well - Fixed a rare case where NPCs could become invisible after noclipping into them - Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS - Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
9 Years Ago
FOR FUCK SAKE missing file