252,191 Commits over 3,990 Days - 2.63cph!
Player preview anim source files
UnitCollection now stores a list of StatModifiers
WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
UnitCollection stat boosts
Tweaked unit collection radius calc + human radius multiplier
FOR FUCK SAKE factory tile set wip
added some comments to UnitCollection code in Senses
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
Decision log entity listing fix
Stats udate (added stats for Warthog to the spreadsheet)
Added SelectBestFindDesire Selector, tweaked Crafting AI module
Fixed DecisionContext not nullifying GoalPlan on reset
Tweaked animator and combat base distance to make attacking happen more immediately.
More fixing of combat damage calculations and tidying up.
Combat damage calculation is actually correct now.
Removed target death listener from AttackUnit
Handle combat ability fallback internally
Assign Combat.ActiveCombatAbility internally
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
Added a combat miss event.
BCD reset, SetDestination change
Write CombatAbilityParameters to BCD
SetDestination Combat mode fallback when no combat ability data is available from blackboard
Removed Blackboard.ContainsKey() method.
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
Assets that didn't get saved because I'm a noob...
GameUI TODO re Ability decisions
Blackboard.Write() is throwing a weird NRE
Added in combat ability selector (not actually used yet).
Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
Automated Linux DS Build #318
Automated Windows Build #318
Automated Linux Build #318
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel
Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
Fixed an infinite loop when trying to display the Game Over screen.
Editor scripts cleanup/renames
Reorderable list menus tweaks
Reorderable list menus don't show type for group children
Ability.PickBestAttackerToFight DSE tweaks, no longer scores using inverse target health, instead runs threat and inverse target health as bonus considerations
IsAttackingMe Condition potential fix
Started working on new AI Debugger. Ported in Entity Stats/Behaviours and Decision Log display
Added module filtering to the decision log
Removed old DecisionLog window
Cleaned up decision logging in DSE