252,191 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Player preview anim source files
9 Years Ago
More water fixes
9 Years Ago
added marmoset scene
9 Years Ago
UnitCollection now stores a list of StatModifiers WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
9 Years Ago
Merge from main
9 Years Ago
UnitCollection stat boosts
9 Years Ago
Tweaked unit collection radius calc + human radius multiplier
9 Years Ago
FOR FUCK SAKE factory tile set wip
9 Years Ago
added some comments to UnitCollection code in Senses
9 Years Ago
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
9 Years Ago
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
9 Years Ago
Decision log entity listing fix
9 Years Ago
Stats udate (added stats for Warthog to the spreadsheet)
9 Years Ago
Added SelectBestFindDesire Selector, tweaked Crafting AI module Fixed DecisionContext not nullifying GoalPlan on reset
9 Years Ago
Tweaked animator and combat base distance to make attacking happen more immediately.
9 Years Ago
More fixing of combat damage calculations and tidying up.
9 Years Ago
Combat damage calculation is actually correct now.
9 Years Ago
Combat callback fix
9 Years Ago
Ceanup
9 Years Ago
Removed target death listener from AttackUnit
9 Years Ago
Handle combat ability fallback internally
9 Years Ago
Assign Combat.ActiveCombatAbility internally
9 Years Ago
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
9 Years Ago
Remove bad base.Ends
9 Years Ago
Added a combat miss event.
9 Years Ago
BCD reset, SetDestination change
9 Years Ago
Write CombatAbilityParameters to BCD
9 Years Ago
SetDestination Combat mode fallback when no combat ability data is available from blackboard
9 Years Ago
Fixed bad return
9 Years Ago
Removed Blackboard.ContainsKey() method.
9 Years Ago
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
9 Years Ago
Blackboard NRE fix
9 Years Ago
Assets that didn't get saved because I'm a noob...
9 Years Ago
GameUI TODO re Ability decisions
9 Years Ago
Blackboard.Write() is throwing a weird NRE
9 Years Ago
Added in combat ability selector (not actually used yet). Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
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9 Years Ago
Automated Linux DS Build #318
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9 Years Ago
Automated Windows Build #318
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9 Years Ago
Automated OSX Build #318
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9 Years Ago
Automated Linux Build #318
9 Years Ago
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
9 Years Ago
Fixed an infinite loop when trying to display the Game Over screen.
9 Years Ago
Editor scripts cleanup/renames
9 Years Ago
Game over modal fix
9 Years Ago
Reorderable list menus tweaks
9 Years Ago
Reorderable list menus don't show type for group children
9 Years Ago
Ability.PickBestAttackerToFight DSE tweaks, no longer scores using inverse target health, instead runs threat and inverse target health as bonus considerations
9 Years Ago
Combat module data
9 Years Ago
IsAttackingMe Condition potential fix
9 Years Ago
Started working on new AI Debugger. Ported in Entity Stats/Behaviours and Decision Log display Added module filtering to the decision log Removed old DecisionLog window Cleaned up decision logging in DSE