252,187 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Mission can be completed in combined mode
9 Years Ago
Added free cam toggle logic in PlayerCamera Camera prefab values tweaks
9 Years Ago
PlayerCamera module activation fix
9 Years Ago
PlayerCamera/CameraModule rejig
9 Years Ago
Shader fix for RUST-831
9 Years Ago
In fact gate the whole Decision Context bonus score with your Confidence Score.
9 Years Ago
Add Sticks To Fire fix
9 Years Ago
Add Confidence rather than Modify by Confidence.
9 Years Ago
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
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9 Years Ago
wip test code + shadow mask computation fix for log z
9 Years Ago
Fixed warning in rust/std cloth shader
9 Years Ago
Fixed campfire missing machine interactions GUI tweaks
9 Years Ago
Some item icons
9 Years Ago
Fixed radial menu having a default layout distance of 0
9 Years Ago
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items Fixed data where DispenserItemFilters were being used and had lost information
9 Years Ago
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
9 Years Ago
Better interaction names
9 Years Ago
Removing un-used methods
9 Years Ago
InteractionSettingsWrapper dervies from DataParameters for unique ID InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
9 Years Ago
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate. Skills have been added to the Resource editor section but don't yet do anything.
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fix for RUST-823
9 Years Ago
Merged shader changes from main
9 Years Ago
Fixed rust/std blend layer shader compilation errors
9 Years Ago
More dispenser/resource cleanup
9 Years Ago
Fixed infinite idiocy in Resource/Dispenser
9 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
9 Years Ago
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
9 Years Ago
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
Fixed NRE in Unit.Relationships Added some more consumable effects
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
unwrapping beep truck, unwrapped back doors, lights, side panel etc
9 Years Ago
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9 Years Ago
DispenserParameters supports multiple interactions per item TakeFromDispenser calculates the dispense/wait time per item Addded SkillUseParameters Repdoction gestation period is in days, not months All units now produce a meat-filled corpse when dead Rabbits are no longer meat loving omnivores Berry bushes once again provide berries Trees are made of logs, whould've thunk it? Campfires burn stuff again
9 Years Ago
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
scroll levels
9 Years Ago
fixed holes in low poly mesh, starting to unwrap
9 Years Ago
more UI levels
9 Years Ago
audio mixer UI levels
9 Years Ago
UI sound level adjustments
9 Years Ago
created low poly truck
9 Years Ago
More UI fiddling
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Updated start pose of wake up anim