252,187 Commits over 3,990 Days - 2.63cph!
Mission can be completed in combined mode
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
PlayerCamera module activation fix
PlayerCamera/CameraModule rejig
In fact gate the whole Decision Context bonus score with your Confidence Score.
Add Confidence rather than Modify by Confidence.
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Sleeping anim .meta change
Some scattering and fog fixes
Touched water shaders
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wip test code + shadow mask computation fix for log z
Fixed warning in rust/std cloth shader
Fixed campfire missing machine interactions
GUI tweaks
Fixed radial menu having a default layout distance of 0
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
InteractionSettingsWrapper dervies from DataParameters for unique ID
InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate.
Skills have been added to the Resource editor section but don't yet do anything.
Added fog benchmark
Removed fog from rain benchmark
Merged shader changes from main
Fixed rust/std blend layer shader compilation errors
More dispenser/resource cleanup
Fixed infinite idiocy in Resource/Dispenser
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend)
Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Fixed NRE in Unit.Relationships
Added some more consumable effects
Fixed that the door animation was stopped one frame too early (RUST-559)
unwrapping beep truck, unwrapped back doors, lights, side panel etc
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DispenserParameters supports multiple interactions per item
TakeFromDispenser calculates the dispense/wait time per item
Addded SkillUseParameters
Repdoction gestation period is in days, not months
All units now produce a meat-filled corpse when dead
Rabbits are no longer meat loving omnivores
Berry bushes once again provide berries
Trees are made of logs, whould've thunk it?
Campfires burn stuff again
Fixed regression that sometimes skipped entity linking when placing building blocks
Some door code cleanup to narrow down RUST-559 & RUST-793
fixed holes in low poly mesh, starting to unwrap
UI sound level adjustments
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
Updated start pose of wake up anim