252,180 Commits over 3,990 Days - 2.63cph!
- Updated Particle Playground
Ported Unit+Morphs to a component
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Automated Linux DS Build #303
Automated Windows Build #303
Automated Linux Build #303
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When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
Made EntitySettings.OnEnable virtual
Unit.Audio overrides base methods
- Massive purge and rework of the way levels/areas are handled and levels built.
- Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder.
- Removed loads of mission shit that's not needed anymore to clean up the whole process.
- Removed some area flows and started to streamline the whole area setup shit too
Unit view audio settings on prefab
Rename in StatMeasurementTriggerSettings
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
Added GetDepth to TerrainWaterMap for Helk
Fixed SWEPs not appearing in the weapon selection
Let's just try casting an entity/unit component once per entity/unit.
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
Automated Linux DS Build #300
Audio component now actually works, and I also actually included the new files this time around.
fixed orientation of arrowhead on the crossbolt viewmodel
Automated Windows Build #300
Tried to make an audio component, but it doesn't work yet :(
improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
Character preview anim source files
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
Changed the broadcast method
Race can be won
Added Race UI
animal dens
boar update
warthog in boar rig(needs to be setup as seprate animal)
sabertooth has less polygons
Hide the pubic bush when we put trousers on
Resharper templates
latest animals
boar + warthog
dens
created low poly of all of underside of beep truck
Fixed building block health not showing
Player self interaction menu baseline
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
Fixed tribe creation hookups
Don't load the GUI scene if it's already loaded in the editor
GUI moved to a seperate scene
Removed Personality, because Traits
Entity's no longer store lists of some components, everything is singular
Zones are no longer parented to the World transform, because Unity scene management is nice now