252,178 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Merged perf shit from main
9 Years Ago
Driftwood no longer spawns on rocks
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Fixed options opening with wrong tab selected
9 Years Ago
perf 5 displays frame time
9 Years Ago
Merged-in water changes and optimizations from main
9 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
merge from main
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Player View stuff.
9 Years Ago
tech tree: - draw icons - don't drag recursive unless shift etc down
9 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
9 Years Ago
added side mirrors, rear view mirror, sun visors, inner shelf, wiper blades
9 Years Ago
merge from main
9 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
9 Years Ago
wip sounds code cleanup
9 Years Ago
Tweaks, unit prefab audio source setup
9 Years Ago
- Weapon pickup tweaks
9 Years Ago
Entity's can spawn without a View
9 Years Ago
More profiler hook fixes + UnitCollection tweaks
9 Years Ago
Fixed a bad profiler hook in Unit+Morphs causing a bunch of overhead
9 Years Ago
Fixed binds running when typing in search
9 Years Ago
Unit+Movement navmesh issue workaround
9 Years Ago
- Increased maximum zoom height of camera
9 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
9 Years Ago
- Fixed level up screen issues with rebuilt player prefab
9 Years Ago
- Increased playership deceleration from 6 to 10 - Revenge now spawns 6 projectiles instead of 10 - Removed the room clear / xp floating text as it was a bit spammy
9 Years Ago
A little UnitView cleanup WorldManager sets TOD cycle length on init Options holds cycle length Lots of effects data balance
bot
9 Years Ago
Automated Linux DS Build #289
9 Years Ago
- Removed ammo type icon from weapon pickup UI and reduced size of panel
bot
9 Years Ago
Automated Windows Build #289
bot
9 Years Ago
Automated OSX Build #289
bot
9 Years Ago
Automated Linux Build #289
9 Years Ago
Added Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
9 Years Ago
- Fix for mortar spikey NRE
9 Years Ago
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
9 Years Ago
re-looped the loop
9 Years Ago
- Fixed playership scene prefab error
9 Years Ago
sabertooth anims are still shit but at least its not 100% broken
9 Years Ago
- Weapon crate WIP changes
9 Years Ago
FOR FUCK SAKE fix corridor gate animation controller, should open by default
9 Years Ago
Hide unlock panel when unlocked Craft buttons correctly available depending on whether craftable Craft queue scrollable Craft queue cancellable
9 Years Ago
more nipple tweaks
9 Years Ago
Custom stay handling.
9 Years Ago
Movement drains less staminda, Alive has a stamina gain
9 Years Ago
- Fix for new NRE when player hits walls