252,177 Commits over 3,990 Days - 2.63cph!
Removing EffectParameters
Nuked low quality version of skin shaders; only one full spec level for now
- Reduced speed of patcher glue from 350 to 300
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD
- Set steam appid back to FP prototypes so leaderboards will work in build
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
Automated Linux DS Build #287
Automated Windows Build #287
Automated Linux Build #287
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WIP refactor of stat minipulator data
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Added missing radial menu widget in TribeCreate UI
Fixed tribe create customisation buttons not working, events now setup in code
Cleaning up some radial menu stuff
added character textures and original mesh for UVs
Clothing and hair picker WIP/draft
Radial buttons now align text based on their position in the radial
Icon assignement and prefab updates
Couple of tweaks to airfield
Added some icons, updated entity data with default icon or appropriate icons where available
Added RadialMenuButton UI component
Added Icon UI component for easier icon + background + color management
ActivityNoficiationsWidget doesn't use the CommandButton system
CommandButton renamed to RadialMenuCommand
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
FOR FUCK SAKE playership camera, adding ui camera to fix jittering
FOR FUCK SAKEpickupUI prefab to use uicamera
UI scale and some other tweaks
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
Maybe this will fix standalone builds being stupid
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
SimTick effects, not tick. Whoops
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
addec drivers chair and mount, added bumper
Automated Linux DS Build #286
Automated Windows Build #286