252,177 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Removing EffectParameters
9 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
9 Years Ago
- Reduced speed of patcher glue from 350 to 300
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
Fixed vitals covering inventory menu
9 Years Ago
Fixed other player voice notices showing on HUD
9 Years Ago
Rebuilt plugins
9 Years Ago
Merged from main
9 Years Ago
- Set steam appid back to FP prototypes so leaderboards will work in build
9 Years Ago
- Input is enabled immediately on splash screen and crosshair set visible - Can still use gamepad but it's not mentioned
9 Years Ago
- Added E to equip text to weapon pickups - Cached the UI camera lookup for pickup UI
9 Years Ago
Minor tweaks
bot
9 Years Ago
Automated Linux DS Build #287
bot
9 Years Ago
Automated Windows Build #287
bot
9 Years Ago
Automated OSX Build #287
bot
9 Years Ago
Automated Linux Build #287
9 Years Ago
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9 Years Ago
WIP refactor of stat minipulator data
9 Years Ago
More details to rebars nrm Final cooling tower models/LODs/Collisions/Prefabs Powerplant update
9 Years Ago
Added missing radial menu widget in TribeCreate UI
9 Years Ago
Fixed tribe create customisation buttons not working, events now setup in code
9 Years Ago
Cleaning up some radial menu stuff
9 Years Ago
added character textures and original mesh for UVs
9 Years Ago
Clothing and hair picker WIP/draft
9 Years Ago
Radial buttons now align text based on their position in the radial Icon assignement and prefab updates
9 Years Ago
Couple of tweaks to airfield
9 Years Ago
Added some icons, updated entity data with default icon or appropriate icons where available Added RadialMenuButton UI component Added Icon UI component for easier icon + background + color management ActivityNoficiationsWidget doesn't use the CommandButton system CommandButton renamed to RadialMenuCommand
9 Years Ago
fixed a couple missing collisions on trainyard outer building
9 Years Ago
fixed a place that was not walkable due to barrier on train_wagon_e
9 Years Ago
FOR FUCK SAKE playership camera, adding ui camera to fix jittering FOR FUCK SAKEpickupUI prefab to use uicamera
9 Years Ago
UI scale and some other tweaks
9 Years Ago
deleted a thing
9 Years Ago
Data fixes
9 Years Ago
Better
9 Years Ago
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
9 Years Ago
Maybe this will fix standalone builds being stupid
9 Years Ago
Added a small AO map to make brickwalls look better
9 Years Ago
cherry pick mtls
9 Years Ago
Compile fix
9 Years Ago
Misc twaeks and cleanup
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
merge from main
9 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
9 Years Ago
SimTick effects, not tick. Whoops
9 Years Ago
Ported Stats and Effects systems to EntityComponent Removed AgentManager, ItemManager and GroupManager Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
9 Years Ago
Integrationg changes.
9 Years Ago
addec drivers chair and mount, added bumper
bot
9 Years Ago
Automated Linux DS Build #286
bot
9 Years Ago
Automated Windows Build #286