239,818 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
9 Years Ago
Changed run threshold values Moving Elvis in code
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Elvis run now uses the correct movement type and fixed wrong parameter
9 Years Ago
Gimme that water.
9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Merge from main.
9 Years Ago
Plastic merge fix.
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were
9 Years Ago
Added cape to scene and textured. Cape in ZBrush scene.
9 Years Ago
Line-up material adjustments. Added cape to Owl.
9 Years Ago
Fixed black beenie skin
9 Years Ago
Elvis updates: New run anims Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
9 Years Ago
Train tracks greybox set road set pivot unfuck
9 Years Ago
Manifest building fix
9 Years Ago
More refactoring
9 Years Ago
- New mission system can now spawn items in random positions from the scriptable object definitions
9 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
9 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
9 Years Ago
More refactoring
9 Years Ago
Fucked off old UI code.
9 Years Ago
- Mission scriptable object/building work
9 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.
9 Years Ago
Roads and pavement greybox set
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
fixed timer reset
9 Years Ago
Added new explosion
9 Years Ago
unhid test court floor
9 Years Ago
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
9 Years Ago
Lobby name now stored, started matches should be ignored, camera focuses on correct player
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
player prefab save
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Raw packet sending Cleanup
9 Years Ago
Concrete slabs greybox set
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
- Start health/shield value can now be set to something other than their max values - Reduced start shield to 2
9 Years Ago
- SaveGame now tracks new health and shield values - Changed a bunch of stuff that used to effect/restore health values
9 Years Ago
WIP char09 assets. Updated Igor texture.
9 Years Ago
Increased broadcast rate