252,163 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Nixed a couple of DPL refs leftover in Decision plan drawer
9 Years Ago
Fixed LoadGameFromSubscene not working
9 Years Ago
Forgot a ;
9 Years Ago
AgentManager revert and cleanup
9 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
9 Years Ago
Adds
9 Years Ago
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code) PlayerTask system progress, placeholder UI
9 Years Ago
9 Years Ago
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
9 Years Ago
Server browser prefab
bot
9 Years Ago
Automated Linux DS Build #281
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9 Years Ago
Automated Windows Build #281
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9 Years Ago
Automated OSX Build #281
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9 Years Ago
Automated Linux Build #281
9 Years Ago
-camera groupfollow
9 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
9 Years Ago
created most of interior of beep truck working on bumper
9 Years Ago
Added plugin. Fixed a bug.
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Fixed some string paths
9 Years Ago
Missed some adds
9 Years Ago
More manager cleanup, Entity Tick virtuals
9 Years Ago
updated testmap for debugging
9 Years Ago
.
9 Years Ago
merge
9 Years Ago
9 Years Ago
building textures and edge mesh
9 Years Ago
Set all materials up.
9 Years Ago
Compile fix
9 Years Ago
- Island food gen
9 Years Ago
Removed defunct EmoteManger Layout/code consistency cleanup on all managers Player Task boilerplate Data assets now stored in Resources/Data
9 Years Ago
A load more clothign fixes, breast size now effects some clothing items
9 Years Ago
Applying crash fix to main, just in case it helps anything
9 Years Ago
AnimController crash workaround
9 Years Ago
Now supporting buildings with > 65k verts.
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9 Years Ago
Automated Linux DS Build #280
9 Years Ago
cleaning up, changing of tags, deleting placeholder sounds
bot
9 Years Ago
Automated Windows Build #280
bot
9 Years Ago
Automated Linux Build #280
bot
9 Years Ago
Automated Linux DS Build #279
9 Years Ago
updated window mesh
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9 Years Ago
Automated OSX Build #279
9 Years Ago
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows) Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
bot
9 Years Ago
Automated Linux Build #279
bot
9 Years Ago
Automated Windows Build #279
9 Years Ago
updated asset post processor and some anims
9 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
9 Years Ago
Rebuilt plugins
9 Years Ago
Merged from main
9 Years Ago
EAC hash tool - ignore pdb files