252,163 Commits over 3,990 Days - 2.63cph!
Nixed a couple of DPL refs leftover in Decision plan drawer
Fixed LoadGameFromSubscene not working
AgentManager revert and cleanup
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code)
PlayerTask system progress, placeholder UI
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
Automated Linux DS Build #281
Automated Windows Build #281
Automated Linux Build #281
* Fixed a crash related to creating particle effects
* GitSYnc
created most of interior of beep truck working on bumper
Added plugin. Fixed a bug.
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
More manager cleanup, Entity Tick virtuals
updated testmap for debugging
building textures and edge mesh
Removed defunct EmoteManger
Layout/code consistency cleanup on all managers
Player Task boilerplate
Data assets now stored in Resources/Data
A load more clothign fixes, breast size now effects some clothing items
Applying crash fix to main, just in case it helps anything
AnimController crash workaround
Now supporting buildings with > 65k verts.
Automated Linux DS Build #280
cleaning up, changing of tags, deleting placeholder sounds
Automated Windows Build #280
Automated Linux Build #280
Automated Linux DS Build #279
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows)
Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
Automated Linux Build #279
Automated Windows Build #279
updated asset post processor and some anims
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
EAC hash tool - ignore pdb files