252,145 Commits over 3,959 Days - 2.65cph!

9 Years Ago
Touched river and ocean shaders just in case
9 Years Ago
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9 Years Ago
updated window and road height
9 Years Ago
Fixed building culling bug.
9 Years Ago
merge + skybox
9 Years Ago
Added extra LODS
9 Years Ago
Added border nature stuff.
9 Years Ago
- WIP ammo pickup placeholder UI
9 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
9 Years Ago
Merge from main
9 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
9 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
9 Years Ago
Ragdoll uses new rig.
9 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
9 Years Ago
Data save
9 Years Ago
Compile fix
9 Years Ago
Missed event
9 Years Ago
if UNITY_EDITOR wraps EntitySettings.OnValidateHook
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Entity removal refactor
9 Years Ago
EntityView event fixes and UnitCollection trigger re-write
9 Years Ago
More view > entity monobehaviour deferal
9 Years Ago
DecisionMaker init fixes and additional cached casting for new Group derived Entity types Also added temporal AA from the playdead repo
9 Years Ago
Fixed a bunch of broken prefab refs
9 Years Ago
Radial layout thing EC injects smartobject interactions in base init UnitGroups to UnitClass
9 Years Ago
Updated settings
9 Years Ago
Smooth water volume color transition from river to ocean
9 Years Ago
Fixed river lighting mismatched with ocean
9 Years Ago
Script folder cleanup
9 Years Ago
Merge from entity refactor
9 Years Ago
First terrain splat pass no longer calculates slope
9 Years Ago
Road and river side cliff topology
9 Years Ago
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout * Fixed SLAM sound being played on death * Fixed Ceiling Turret playing Alert infinite sound after being removed * Fixed the HL2:DM soundscapes being looked for in the wrong folder
9 Years Ago
Pre Merge
9 Years Ago
Fixed level fraction
9 Years Ago
anim param tweak
9 Years Ago
Actually fixing entity view creation when no prefabs or settings are provided
9 Years Ago
More view related fixes, Entity constructor cleanup Agent init fixed Data fixes
9 Years Ago
xp.add takes a float UI particles, tweens when getting xp
9 Years Ago
added lower parts of beep truck, working on side and front panelling
9 Years Ago
Unit.Group getter fix
9 Years Ago
Editor tweaks + Entity/CreateView fix for entities with no data
9 Years Ago
Added Randomation Added mixed server mode
9 Years Ago
Editor tweaks
9 Years Ago
AgentParameters in EntitySettings base Nuked assets
9 Years Ago
AgentParameters serializable
9 Years Ago
UnitSettingsEditor fix
9 Years Ago
WIP Agent as EntityComponent
9 Years Ago
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