239,729 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added world.monuments query to quickly get an overview of all the monuments on a map
9 Years Ago
- Typo fix
9 Years Ago
9 Years Ago
Removed TOD Seconds related stuff from AgentManager
9 Years Ago
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
9 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
9 Years Ago
- Capture mission spawners
9 Years Ago
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
9 Years Ago
Momentum tweaking to see what difference it makes
9 Years Ago
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
9 Years Ago
Increased static quarry production rate fixed fireball spreading (again)
9 Years Ago
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9 Years Ago
Inconsistent line endings.
9 Years Ago
Cleaned up some debug comments while bug tracking.
9 Years Ago
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
9 Years Ago
EntitySettings derives from ScriptableObjectExt
9 Years Ago
Flags made sensible
9 Years Ago
Latest
9 Years Ago
Cleanup Unit+Items, PickUpItem, Container
9 Years Ago
Stop DM considering stand near for now
9 Years Ago
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
9 Years Ago
Added new overlay_bleeding.
9 Years Ago
Deletes
9 Years Ago
Added LookAt Action Added GoToRandomInRadius Action Added UnitFlag Trigger Added UnitHasFlag Consideration Added Sleep Here Interaction Added Stand Near Interaction Added InteractionsOnFinished to BuildingSettings Added Sleep Effect Moved HumanView+IK to Unit+IK Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
9 Years Ago
added WIP frosty breath FX
9 Years Ago
Somehow managed to introduce a bug while adding one line of code
9 Years Ago
Just disable Mono mode - because that seems to be the one that's crashing
9 Years Ago
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
9 Years Ago
Disabled audio.speakers (causing crash)
9 Years Ago
added new net and environment stuff
9 Years Ago
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
9 Years Ago
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9 Years Ago
restored cargo plane sound
9 Years Ago
persistent++
9 Years Ago
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
9 Years Ago
Fixed takedamage_hit going to all players
9 Years Ago
Probable map update fix
9 Years Ago
Attributes are randomised in a slightly nicer way Removed silly tribe hub stuff from Building Buildings now store ownerGroup as originally intended in settings.Create()!
9 Years Ago
Headlook IK tweaks
9 Years Ago
UI hookups
9 Years Ago
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
9 Years Ago
Fixed signs not destroying
9 Years Ago
fixed additive impact effects not working
9 Years Ago
Resources can look differently at food and building resources.
9 Years Ago
Attributes are randomised when created
9 Years Ago
fixed a few small loot issues on sphere tank monument
9 Years Ago
Disable hover over item info preview Skin picker window closed with escape/tab
9 Years Ago
Fixed default+black beenies being exactly the same
9 Years Ago
fixed static mining quarry process rate
9 Years Ago
rebalanced some armor types