252,057 Commits over 3,959 Days - 2.65cph!

9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Removed throw attack from spears
9 Years Ago
Data
9 Years Ago
Combat values tweaks
9 Years Ago
Removed StatisticalModel data type, cleaned up considerations a bit
9 Years Ago
Effects for each movement mode
9 Years Ago
Unit collection stat boost tinkering Added Mood VE to the fire
9 Years Ago
DSE threshold tweaks
9 Years Ago
Invert IMAvoidThreatAtCurrentLocation response curve
9 Years Ago
AttackTarget resets movement mode on break
9 Years Ago
-reimported stats, they broke
9 Years Ago
Data tweaks Removed unused MaxSafetyNeed and InverseTemperature considerations Added SitByFire GoalPlan under Social / Socialise
9 Years Ago
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
9 Years Ago
Forgot an #if UNITY_EDITOR
9 Years Ago
-trying a new 'Deposit to building' goal
9 Years Ago
DSE end debug catch
9 Years Ago
Data changes
9 Years Ago
More Survival Goal branch tweaks
9 Years Ago
Bunch of data tweaks
9 Years Ago
Removed Bool/InverseBool types from ReponseCurve, also removed the "use animation curve for sampling" flag, no we only use the anim curve for front end visualisation even though it's shite.
9 Years Ago
-fixed bug in GroupedConsideration that returned MoraleInverse to always be 1
9 Years Ago
We now take the average rather than multiply. We lose some early rejection, but should get better results.
9 Years Ago
-warmth need was broken and always 0, fixed it to work as intended.
9 Years Ago
- Stuff I changed this morning and forgot already
9 Years Ago
Updated settings
9 Years Ago
Added extra roads
9 Years Ago
DSE return 0 on consideration "fail"
9 Years Ago
Merge from consideration return
9 Years Ago
Consideration.Score returns bool, outs float score
9 Years Ago
Nuked some old un-used considerations and a random blank script, tweaked debug view to show Needs, then Vitals then Attributes
9 Years Ago
Exposed ScoreForDM flag on goals, plans, and the node vis editor
9 Years Ago
- Increased interaction radius of Raft - EntityContainer now checks if the specified entity already belongs to target EntityContainer when performing a transfer
9 Years Ago
- Added container events for Vehicles so entities are placed in "seat" locations when being transferred to a vehicle EntityContainer - Added seat locations to Rafts
9 Years Ago
- Movement now checks valid layers, can't cheat the system and click a land layer the other side of the size and have something walk there :) - EntityContainerEvents are now fired when an Entity is transfered between EntityContainer - Start of Controllable stuff - Other bits
9 Years Ago
Merge from main.
9 Years Ago
Failure implemented and is now the penalty calculator.
9 Years Ago
Penalty branch
9 Years Ago
Cherry picking
9 Years Ago
"Cold" Need, aka inverse Warmth
9 Years Ago
Warmth Need consideration uses new stat, better curve
9 Years Ago
Wrong stat getter
9 Years Ago
Added Warmth simulator to StatSimulators.cs
9 Years Ago
Reverted some goal data
9 Years Ago
Added Warmth Need, updated stat collections
9 Years Ago
Reverted to cs#3723 Unit.Animation.cs
9 Years Ago
Updated island scene, reset waterfall sound pitch
9 Years Ago
First iteration of penalty (not yet using failure).
9 Years Ago
Missing files.