252,044 Commits over 3,959 Days - 2.65cph!

9 Years Ago
- Fix for weird light prefab problem
bot
9 Years Ago
Automated OSX Build #238
bot
9 Years Ago
Automated Linux Build #238
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
9 Years Ago
- Bits
9 Years Ago
Fixed shader related black river bug Fixed water camera NRE
9 Years Ago
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
9 Years Ago
Updated all stats
9 Years Ago
Missing berry bush prefab re-made
9 Years Ago
Group's should remove units when they die now Mood stat getter fix
9 Years Ago
combat idle setup with first pass anim human ouch anim has ouch sounds attached
9 Years Ago
Merge from save115_fixes
9 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
9 Years Ago
fix for heli not doing damage in some situations
9 Years Ago
Prefab adjustments (rock_small)
bot
9 Years Ago
Automated Linux DS Build #237
bot
9 Years Ago
Automated Windows Build #237
9 Years Ago
missed one anim from last checkin
9 Years Ago
dead anims for animals, but not working quite right as they still loop the dead anim again
9 Years Ago
Dreadora - Rig source update, anim template update, ready & select breathe source
9 Years Ago
Crafting crash diagnosis
9 Years Ago
Dreadora - Added select breathe & 1st pass ready anim
bot
9 Years Ago
Automated OSX Build #237
bot
9 Years Ago
Automated Linux Build #237
9 Years Ago
updated campfire model
9 Years Ago
Assert fix !
9 Years Ago
bad l-values, GCC was upset
bot
9 Years Ago
Automated Windows Build #236
9 Years Ago
Removed building debug logs
9 Years Ago
Merge from water 2.9
9 Years Ago
Merge from water 2.9
9 Years Ago
NGPV debug scores updated Testing a different approach to Agent goal variant comparison and re-scoring Data tweaks
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
9 Years Ago
Extract workshop addon fonts to their own directory separate to stock fonts Load workshop addon fonts with lower priority than stock fonts
9 Years Ago
added elvis speaker work files
9 Years Ago
Merge from save115_fixes
9 Years Ago
added elvis speakers with shadow mesh and shader,
9 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
9 Years Ago
- Added penguins as food resource. Except people die when they eat them at the moment.
9 Years Ago
fix for decay reset when repairing
9 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
9 Years Ago
Reverted grab pass save; overlooked something
9 Years Ago
Time/Season/Temperature on world debug panel
9 Years Ago
Merge from main
9 Years Ago
Undone 13766 (fixes weapon mods)
9 Years Ago
Touched ReourceView with my special hand DesireCondition improvements SetAnimatorParam callback support, not being used yet
9 Years Ago
Added effect test scene - used for testing effect package imports
9 Years Ago
Fix for RUST-654 (turret roof exploit)
9 Years Ago
Added Mood Vital, Social Need and simulator