252,044 Commits over 3,959 Days - 2.65cph!
- Fix for weird light prefab problem
Automated Linux Build #238
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
Fixed shader related black river bug
Fixed water camera NRE
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
Missing berry bush prefab re-made
Group's should remove units when they die now
Mood stat getter fix
combat idle setup with first pass anim
human ouch anim has ouch sounds attached
Clutter rocks are clientside decor (perf, collider count)
MaterialSetup can be pooled / used on dynamic decor
fix for heli not doing damage in some situations
Prefab adjustments (rock_small)
Automated Linux DS Build #237
Automated Windows Build #237
missed one anim from last checkin
dead anims for animals, but not working quite right as they still loop the dead anim again
Dreadora - Rig source update, anim template update, ready & select breathe source
Dreadora - Added select breathe & 1st pass ready anim
Automated Linux Build #237
bad l-values, GCC was upset
Automated Windows Build #236
Removed building debug logs
NGPV debug scores updated
Testing a different approach to Agent goal variant comparison and re-scoring
Data tweaks
Terrain triggers are now on appropriate layer for all dungeons
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors
Switched to using post-opaque as depth target during water depth pass
Extract workshop addon fonts to their own directory separate to stock fonts
Load workshop addon fonts with lower priority than stock fonts
added elvis speaker work files
added elvis speakers with shadow mesh and shader,
Fixed escalating load times on larger maps
Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
- Added penguins as food resource. Except people die when they eat them at the moment.
fix for decay reset when repairing
Fixed cheat reporter setting reporting player's entityid instead of steamid
Reverted grab pass save; overlooked something
Time/Season/Temperature on world debug panel
Undone
13766 (fixes weapon mods)
Touched ReourceView with my special hand
DesireCondition improvements
SetAnimatorParam callback support, not being used yet
Added effect test scene - used for testing effect package imports
Fix for RUST-654 (turret roof exploit)
Added Mood Vital, Social Need and simulator