239,700 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Sphere tank top walkways/core/storage collision accuracy
9 Years Ago
Load order
9 Years Ago
Renaming Consideration asset files
9 Years Ago
Fixed missing directive in InfluenceAtPointConsideration, code consistency pass
9 Years Ago
Added SelfType and TargetType enums to ConsiderationSettings
9 Years Ago
Scary loadtimes test
9 Years Ago
terrain noise on sat dish
9 Years Ago
crude_oil mat changes
9 Years Ago
More accurate collisions on sphere tank walkways a,b,c,d,e,f Updated material at the bottom of the tank, updated collision
9 Years Ago
Updated Igor controller / config Re-enabled dives
9 Years Ago
-renamed namespace of InfiniteInfluenceMap
9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Fixed server shit.
9 Years Ago
added new wild west alarm anims, bunched in to one animation. tweaking textures and lighting on test court environment
9 Years Ago
tweaking textures and lighting in test court scene
9 Years Ago
merge from main
9 Years Ago
More precise collisions, quarry and pumpjack
9 Years Ago
Construction plan uses non-weapon lookat weights
9 Years Ago
Minor tweaks to IM.
9 Years Ago
Always get at least one seed from eating corn/pumpkin
9 Years Ago
Fixed BeforeEditorTab.CreateTypeGroups not working
9 Years Ago
More IM tweaks.
9 Years Ago
updating hat prefab hopefully the mesh is all good.
9 Years Ago
Adding tar_sand textures, tempoary oil crater model
9 Years Ago
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9 Years Ago
In two player mode, server now at bottom of screen
9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Fixed warning
9 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
9 Years Ago
misc hat textures
9 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
9 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
9 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
9 Years Ago
base hat.cap
9 Years Ago
Some tweaks to IM stuffs.
9 Years Ago
Replays use hit reach param
9 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
9 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
tinkering
9 Years Ago
improved dodgy eyes on skin normals 2 texture
9 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
9 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
9 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
9 Years Ago
Player model cleanup
9 Years Ago
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9 Years Ago
Deleting UnityVS on the repo
9 Years Ago
and again
9 Years Ago
ignore conf