251,978 Commits over 3,959 Days - 2.65cph!

9 Years Ago
- More notification bubbles WIP - Added NotificationEvent class
9 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
9 Years Ago
Fixed linux not creating log files properly
9 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
9 Years Ago
Merge from main
9 Years Ago
BuildOptions.ForceEnableAssertions
9 Years Ago
Cherry pick 13716 - added bans, serverinfo commands - console.tail, search returns json - asserts are logged properly - webrcon response.type is now a string - asserts show as red in server console
9 Years Ago
Updated to unity 5.3.3p1
9 Years Ago
Powerline generation tweaks
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Added experimental light function to cinema media player
9 Years Ago
First pass balance of tech tree earn xp when Gathering stuff on the ground (hemp etc) earn xp when Destroying barrel earn xp when Killing animal earn xp when Opening found loot boxes
9 Years Ago
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
9 Years Ago
Smoother Still
9 Years Ago
Tech Tree editor errors + performance
9 Years Ago
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it -Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head) -SmartObject enables physics when enabling physics (that made the axe stay in mid air)
9 Years Ago
wave is now point and wave
9 Years Ago
xp earner from loot crates
9 Years Ago
Testing assert fix on rock break
9 Years Ago
Some tweaks for better behaviour at start of the game. Less waving frenzy. Less sitting by the fire.
9 Years Ago
Dreadora - Updates to skinning, added LOD Test anim source
9 Years Ago
Unit audio work, tweaked social goal scoring
9 Years Ago
Dreadora character fbx
9 Years Ago
proper export of the wave anim
9 Years Ago
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
9 Years Ago
Road network generation tweaks
9 Years Ago
Igor's special triggers material changes / rally meter count Started refactoring special code
9 Years Ago
added wip speakers to test_court
9 Years Ago
created low poly speakers and baked out from high, starting texturing
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9 Years Ago
Automated Linux DS Build #231
9 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
9 Years Ago
Fixed floaty arid / beach trees
9 Years Ago
- Stuff
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9 Years Ago
Automated Windows Build #231
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9 Years Ago
Automated OSX Build #231
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9 Years Ago
Automated Linux Build #231
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()
9 Years Ago
Changed some item slot + pool flags
9 Years Ago
Removed NavMeshObstacles on bush prefabs because death
9 Years Ago
Group+Knowledge lazy CanFindItemOfType Item Desire fulfilment check supports ItemType Added Socialise goal and "wave at" goal plan
9 Years Ago
FOR FUCK SAKE missing prefab
9 Years Ago
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9 Years Ago
made eyes bigger in prefab blend shape, temp hack will get lost when characters are rebuilt (but super quick to manually change)
9 Years Ago
atmos 19 edit
9 Years Ago
Terrain carve was to wide in some dungeons
9 Years Ago
added interaction points
9 Years Ago
TOD Time based wakeup at start for cave peoples. Tweaked Sit By Fire related stuff a bit, but still feels a bit broken.
9 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs