251,978 Commits over 3,959 Days - 2.65cph!
- More notification bubbles WIP
- Added NotificationEvent class
Fixed occasional sawtooth terrain glitch around monuments
Fixed linux not creating log files properly
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
BuildOptions.ForceEnableAssertions
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
Powerline generation tweaks
Added experimental light function to cinema media player
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
Tech Tree editor errors + performance
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it
-Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head)
-SmartObject enables physics when enabling physics (that made the axe stay in mid air)
wave is now point and wave
xp earner from loot crates
Testing assert fix on rock break
Some tweaks for better behaviour at start of the game.
Less waving frenzy.
Less sitting by the fire.
Dreadora - Updates to skinning, added LOD
Test anim source
Unit audio work, tweaked social goal scoring
proper export of the wave anim
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
Road network generation tweaks
Igor's special triggers material changes / rally meter count
Started refactoring special code
added wip speakers to test_court
created low poly speakers and baked out from high, starting texturing
Automated Linux DS Build #231
Fixed rocks sometimes spawning on warehouse quarry
Fixed floaty arid / beach trees
Automated Windows Build #231
Automated Linux Build #231
* GitSync
* Added CGet->SteamGameServer()
Changed some item slot + pool flags
Removed NavMeshObstacles on bush prefabs because death
Group+Knowledge lazy CanFindItemOfType
Item Desire fulfilment check supports ItemType
Added Socialise goal and "wave at" goal plan
FOR FUCK SAKE missing prefab
▉ ▄▋▊▊▍▌▉▉▋▄ ▌▌████/▅▆▅▋▋▆▋▊▋▋ ▇▆▄▍▆▉/▊▇▍▇▉▋▍▉
▉▉▋ ▊▍▅▊ ▉▌▆▊ ▄▌▍▌▋▍▄▍ ▆▉▇█ ▋▌▇▆▅█
made eyes bigger in prefab blend shape, temp hack will get lost when characters are rebuilt (but super quick to manually change)
Terrain carve was to wide in some dungeons
TOD Time based wakeup at start for cave peoples.
Tweaked Sit By Fire related stuff a bit, but still feels a bit broken.
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs