239,687 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
9 Years Ago
Editor meta
9 Years Ago
pre other weapon update.
9 Years Ago
Actually moving
9 Years Ago
Moving editor files around a bit
9 Years Ago
batching.verbose can be enabled by everyone
9 Years Ago
-re-renamed units.wolf to unit.wolf -moved influencemaptypes into its own file -re-set humans with a 'safety' affector -added a consideration for safetyAtPoint
9 Years Ago
View model updates are pretty much done for now.
9 Years Ago
Serialization to text
9 Years Ago
Fixed MeshBatch refreshing too often
9 Years Ago
batching.verbose defaults to false
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Added special debug replay mode
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
More Analytics
9 Years Ago
Added Unit.CurrentZone property, set on init
9 Years Ago
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9 Years Ago
Undoing movements
9 Years Ago
Made GetEnumarableOfType faster by returning list of Type
9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Rebundle
9 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
Reset after replay
9 Years Ago
RCON utf8 mode
9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
9 Years Ago
placement radius stuff for new sphere tank
9 Years Ago
merged sphere tank monument in
9 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
9 Years Ago
properly(?) added public benches to sat dish prefab
9 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
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9 Years Ago
Windows Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Updated texture handling in d3d11
9 Years Ago
Console death
9 Years Ago
9 Years Ago
Tweaks
9 Years Ago
-saved Bill's console!
9 Years Ago
Crocs.
9 Years Ago
WIP sleeping stuff, bugged and hacky but amusing Added ExitActionChain to EffectSettings, an optional chain that gets created and fired when RemoveEffect is called on the Agent Refactored SetAnimatorTrigger to SetAnimatorParamater Editor improvements to better display action chains and paramater based modifiers together
9 Years Ago
Tags
bot
9 Years Ago
LinuxDS Build 711
9 Years Ago
Updating example textures Steam fixes
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9 Years Ago
Windows Build 603
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9 Years Ago
LinuxDS Build 709
9 Years Ago
VM updates