239,678 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Renamed and moved main game scene
9 Years Ago
Fixed not being able to craft some inventory items
9 Years Ago
Soliciting reviews in game is now against Steam's Rules
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
CraggyIsland layer updates
9 Years Ago
more bridge decal tweaks.
9 Years Ago
Don't check for construction in DeployVolume
9 Years Ago
pumpjack fuel balance
9 Years Ago
pumpjack belt stops with animation
9 Years Ago
Fixed player server colliders
9 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
9 Years Ago
Delete rigidbody on sleepers
9 Years Ago
pumpjack is researchable
9 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
9 Years Ago
animals don't need to trigger anything
9 Years Ago
set max value in player script
9 Years Ago
Made damage collider a tiny bit bigger in barricades
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
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9 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
9 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
9 Years Ago
Server physics tweaks
9 Years Ago
9 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
9 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions
9 Years Ago
Updating crossbow source file
9 Years Ago
Removed position check
9 Years Ago
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
9 Years Ago
added new wild west skybox, added shadow mesh
9 Years Ago
fixed some seams seemingly causing seam issues.
9 Years Ago
Pink mouth fix
9 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
9 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
9 Years Ago
Refactored shot selector, removed almost duplicate struct
9 Years Ago
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc) Added HasAttribute Condition Added EnvironmentalModifier Effect
9 Years Ago
Added Quadautom prefab
9 Years Ago
replaced temp icon
9 Years Ago
Loading screen fix
9 Years Ago
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation Material organisation in Resources
9 Years Ago
updated male heads with new eyes
9 Years Ago
updated mace icon
9 Years Ago
Updated phrases
9 Years Ago
updated icons added LOD's to crossbow added worldmodel for crossbow
9 Years Ago
Changed how items are loaded (loadtime test)
9 Years Ago
merge from main
9 Years Ago
crossbow third person LOD's + worldmodel