257,713 Commits over 4,049 Days - 2.65cph!

9 Years Ago
Compile fix
9 Years Ago
Navigation listener for behaviour complete
9 Years Ago
Minor Behaviour event refactoring
9 Years Ago
fixed not earning xp eating directly from trash piles no xp from eating raw/burned foods
9 Years Ago
fix for harvesting not increasing ownership on stacks potential fix for splitting erasing owners??
9 Years Ago
barricades no longer unlock at level 200
9 Years Ago
FOR FUCK SAKE missing asset
9 Years Ago
FOR FUCK SAKE more asteroid block tweak and added WIP doorway for rotorz
9 Years Ago
Consideration contribution error warning UI
9 Years Ago
merge from prerelease
9 Years Ago
merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
materials updated
9 Years Ago
updated lighting
9 Years Ago
Consideration contribution sliders lerp color Data save
9 Years Ago
airfield work backup - loot spawns, doors, barricades and covers
9 Years Ago
Temporarily removed LOS check from combat ability selector
9 Years Ago
UDM decision log BC element/variant failure will print raw asset name + type rather than override
9 Years Ago
building textures
9 Years Ago
StatComparisonConsiderationSettings stat type selection draw attrib Renamed a consideration for clarity
9 Years Ago
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9 Years Ago
UI tweaks
9 Years Ago
Added UI Hotspot event trigger utility component UI tweaks
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
9 Years Ago
Fixed XP bar staying bug after punch XP bar punch size is relative to the amount of xp gained
9 Years Ago
Fixed NRE on item drop without skin
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
DefaultBlueprints fix
9 Years Ago
Bubble prefab backup
9 Years Ago
Started text chat Added collision for lamposts / trees etc Added bomb prop to player truck
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Proper hitscan fix for projectile_protection 1
9 Years Ago
rabbit improvements and made a bit slower and reimported spreadsheet stats
9 Years Ago
Define SteamInventoryItem behaviour
9 Years Ago
Phrases
9 Years Ago
9 Years Ago
Launcher updates
9 Years Ago
office building, carpark, runway LODs/COLs airfield work backup
9 Years Ago
glass lod tex
9 Years Ago
updated lighting and textures
9 Years Ago
more testing
9 Years Ago
UI only shows a single notification, with queued count. Timeout remove/click to go to activity source position/entity HumanView.SetupClone destroyed any attached UnitViews (e.g. carried corpses) Activity refactoring/cleanup. Activity objects no longer store a type selection object, instead the ActivityTypes prop is abstract and derived types store expose "subtype" properties
9 Years Ago
More work on detecting when picking a ranged ability (shooting a bow) would be a bad idea, eg. you'd shoot straight into a cliff-side or a big stone. A wee bit hard/time-consuming to test, so this needs more testing to confirm whether it works to a desired degree or not.
9 Years Ago
Dropped skinned items show the right skin Fixed weapon skins not showing properly in third person (fucking gooseman) DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
9 Years Ago
updated window mats