251,329 Commits over 3,959 Days - 2.65cph!
Automated Linux DS Build #202
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
FOR FUCK SAKE plasma particle prefab
!A particle scale animation/controller
road materials updates, textures rework (less noise, better depth)
road meshes simplification and beautification +new, longer segments
Automated Windows Build #202
- Removed large rooms from factory tileset
UTF-8 output on Windows SRCDS console
- Rooms, turrets, and reduced cam shake
DecisionLog filter / toolbar layout tweaks
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
fixed temple court wear shader and texture
Fixed a condition where saves could get wiped on inproper shutdown
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
space usurper - better mouse focus handling, tutorial levels, etc
- Increased the speed of game over fade
- Missile sound
Close rcon on exception
Fixed some server exception reports not grouping properly
- Added gates to rest of the rooms
- Gate sounds
- Added special collision to gates so enemie and projectiles can't pass through
Bug reporter fix (why didn't anyone report this!?!?!)
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE.
-little fix in GoalSettings Validate()
added dylans water riple and teleport effects
added dylan's new effects
UI fix for bug report window
Automated Linux DS Build #201
Automated Windows Build #201
Automated Linux Build #201
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Profiler hooks for Condition.Evaluate and Consideration.Score
Automated Linux DS Build #200
Automated Windows Build #200
Automated Linux Build #200
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Quality settings tweaked, max lod bias down to 1
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Automated Windows Build #199
Automated Linux DS Build #199