251,228 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Changed default momentum drain rate to 0.001
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
9 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001
9 Years Ago
Elvis - dive anim updates
9 Years Ago
Prevent ping-pong decision making (theoretical fix).
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Elvis - forehand dive ( transX can be scaled f8-18 ) backhand dive ( transX can be scaled f9-19 )
9 Years Ago
little edit on atmos 23
9 Years Ago
Added atmos music no.23 + changed some labels
9 Years Ago
Char12 wip assets.
9 Years Ago
Removing debug logs
9 Years Ago
Fixed some bugs, moved tools around.
9 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
More UI work
9 Years Ago
- Increased ammo cost of loose cannon
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Xp per minute setup mechanic
9 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
9 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
9 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
9 Years Ago
Survival goal weight tweaks, increased Player goal momentum
9 Years Ago
Fixed errors
9 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
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9 Years Ago
Automated Linux DS Build #194
9 Years Ago
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9 Years Ago
Automated Windows Build #194
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9 Years Ago
Automated OSX Build #194
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9 Years Ago
Automated Linux Build #194
9 Years Ago
Renamed Awesomium:Stop() to Awesomium:StopLoading() VMatrix:__mul no longer crashes when given non-userdata values L4D2 DLC content is now mounted include() now passes any returned values from the loaded file added File:ReadLine()
9 Years Ago
- Quit buttons now quit the game, not to old title screen
9 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
9 Years Ago
Line endings
9 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
9 Years Ago
Level/XP on hud
9 Years Ago
Mavis - smash anim updates Elvis - forehand dive update
9 Years Ago
Mavis - fixed issues with smash anims
9 Years Ago
Made changes to atmospheric pieces 1-5
9 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
9 Years Ago
- Savegame fix
9 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
9 Years Ago
Fixing issues with item pool and resource item dispense
9 Years Ago
FOR FUCK SAKE tweak throw animations
9 Years Ago
ItemManager pooling/cache Fog tweaks
9 Years Ago
Scene save
9 Years Ago
Campfire update Cursor source psds
9 Years Ago
Cursors fixed
9 Years Ago
Lets use Unity's shitty cursor rendering