251,116 Commits over 3,959 Days - 2.64cph!
- Enemies/containers can now drop ammo
- Ammo drops have an 80% chance to drop ammo type for one of your equipped weapons or 20% chance to be a random ammo type
Automated Windows Build #180
Automated Linux Build #180
- Player health bar now flashes when <= 2 health and 0 shields
- Loose cannon damage is now 2-2 from 1-2
- Flash component can now take a target gameobject to flash and caches it's own renderer
Vector() can now take a Vector as its first argument and return a copy of that vector
double nose poly fix and removed subd modifier
- Can now switch weapons with the mousewheel as well as Q
- Cash now disappearsa after 10 seconds, to encourage the player to head into danger. Starts flashing after 6 seconds
- Increased ammo cost of bolt gun
Renamed Physiological to Survival (Goal, DPL enum and other related assets)
Fixed prefab lookup issue with SpeciesSettings
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
Merge from prerelease
Network++
Manifest
Deleted old hunting music, added combat1
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
- Increased spawn weighting of spikers
- Reduced ammo cost of loose cannon
- Weapons can now drop from enemies and crates
- Spawn budget changes
- Weapons now use one ammo cost for both weapons, not one each
- Added placeholder ammo counters to UI
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
Select the itemdef when selecting node in tech tree
Lion-EL - smash body & stretch anims, main smash update + .meta
Mavis - smash anim updates
Lion-EL - smash body & stretch anims
FOR FUCK SAKE playership prefab/controller
!A shoot anim
FOR FUCK SAKE player animation layer setup
Automated Linux DS Build #179
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
Unit.CreatePregnancy only takes father Unit as param
Men can no longer make themselves pregnant
re-exported swamp court buildings
-added an error message in case of empty grass-population in grass parameters.
Automated Windows Build #179
More attempted fixes for breeding
- Added ammo types and ammo
- Weapons now use ammo
- Weapon definitions can set ammo type and ammo cost
- Weapons grant ammo of their type when picked up for the first time
Automated Linux Build #179
Context menus no longer remain when their parent is focused
Changed scheme of ClientDLL context menus to match DMenu
Weapon selection via key bindings should now always work on SWEPs
Merge from stability-serialization
- Weapons can now be picked up and dropped
Added UI InputController that can use XInput
Fixed ExportTerrain window not showing up
Added UnitInBehaviourGroup condition
Fixed potential stability refresh close-to-infinite loop when loading old savegames