239,558 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
9 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
9 Years Ago
Tick rate tweaks
9 Years Ago
Tinkering
9 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
9 Years Ago
finished the animations and sounds for the bone club viewmodel
9 Years Ago
Fixed blueprints not loading proper
9 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
9 Years Ago
-FOV displayed with candlelight
9 Years Ago
-merge with main -little fix on unity+sound
9 Years Ago
Tweaking some texture sizes
9 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Split BeforeEditor in partials and improved tab handling
9 Years Ago
Editor tweaks
9 Years Ago
Assets
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
9 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Converting layers to static defines
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9 Years Ago
Linux Build 653
9 Years Ago
Assets
bot
9 Years Ago
LinuxDS Build 664
9 Years Ago
Animal DM, assigned to all animal agents
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9 Years Ago
OSX Build 791
bot
9 Years Ago
Windows Build 565
9 Years Ago
GroupSpawnerEditor
9 Years Ago
Fixed occasional NREs when generating manifest
9 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
9 Years Ago
Assets
9 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
9 Years Ago
Assets
9 Years Ago
Assets
9 Years Ago
Assets
9 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
9 Years Ago
viewmodel for the bone club
9 Years Ago
Assets
9 Years Ago
Initial AssetStoreExtract
9 Years Ago
Root dir
9 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
9 Years Ago
Fixed chat history not culling proper
9 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
9 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly