239,555 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
9 Years Ago
Darkened fog color
9 Years Ago
Added Lion-El select breathe anim
9 Years Ago
Updated some Lion-El anim files
9 Years Ago
Lion-El stuff Updated clip range on idle Added character select breathe Updated character select controller to use new anim
9 Years Ago
Added test biomes to CraggyIsland
9 Years Ago
Squeezed some more density out of the snow and rain particle effects
9 Years Ago
Slightly reduced ragdoll spazzing
9 Years Ago
Applied lights so appear in other scenes
9 Years Ago
Don't permit foundations and floors under terrain (test)
9 Years Ago
Fixed ragdolls going apeshit when they've got a spear or something inside
9 Years Ago
Lightened textures across the board. Added glow to Igor's reactor.
9 Years Ago
More normal map bake hacks
9 Years Ago
Created forward render version of character shader for frontend. Lighting and material adjustments for frontend characters. Changed Elvis's racket material to use character shader.
9 Years Ago
added worldmodel for semi auto pistol
9 Years Ago
Temporary disabling IsPlacingInsideTerrain
9 Years Ago
fixed strange glowing particles missing lootpanels
9 Years Ago
Fixed name
9 Years Ago
adjusted position of semi auto pistol in third person to better match hands fixed quarry loot panels
9 Years Ago
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard) Fixed stuff not falling when its ground is rotated Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
9 Years Ago
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard) Fixed stuff not falling when its ground is rotated Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
9 Years Ago
Tweaked weather probabilities Network++
9 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
9 Years Ago
mining quarry yield increased re-enabled projectile dropping from corpses added megs semi auto pistol icon
9 Years Ago
-watching now comes from the head.
9 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
9 Years Ago
Added debug special move override Charged shot now flashes
9 Years Ago
Removed punch shot, replaced with force modifier and rock ball
9 Years Ago
Updated UnityVS (vs2015 compatible)
9 Years Ago
Fixed snow wetness
9 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
9 Years Ago
Fixed skin colour not changing properly in dev playermodel scene
9 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
9 Years Ago
Fixed building rotation not aligning to ground normal
9 Years Ago
Set Mavis geo to cast and recieve shadows.
9 Years Ago
Merge from cs:1003.
9 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
9 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
9 Years Ago
Toned down ambient setting
9 Years Ago
Fixed NRE on server shutdown
9 Years Ago
Added frontend light setups for celeb cams
9 Years Ago
Updated bloom and ambient occlusion
9 Years Ago
Merged
9 Years Ago
Hopefully fixed weapons not reloading proper
9 Years Ago
fixed water subversion issues , tweaked fog
9 Years Ago
Tweaked rain-induced fog
9 Years Ago
- Made enemies less chatty
9 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
9 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
9 Years Ago
Added new materials to character select prefabs.