239,551 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
9 Years Ago
Fixed sound warning spam
9 Years Ago
Made SceneSaveHook not shit
9 Years Ago
build settings
9 Years Ago
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
9 Years Ago
- Area1 tweaks
9 Years Ago
twaeked swamp partical system
9 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
9 Years Ago
added particle fog to swamp court scene
9 Years Ago
Fixed dropping items between the grid in loot panels
9 Years Ago
Fixed wooden storage lock fuclups
9 Years Ago
- Placement
9 Years Ago
Reset IdleDestroy timer on dropped items when stack added
9 Years Ago
Network++
9 Years Ago
Merge from weather
9 Years Ago
Merge from main
9 Years Ago
FOR FUCK SAKE workerbot prefab
9 Years Ago
Refactoring, cleanup and fixes
9 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
9 Years Ago
- More placement of workerbots
9 Years Ago
FOR FUCK SAKE workerbot rig to fix missing arms !A workerbot anim controler with idle placeholder
9 Years Ago
Updated character select prefabs
9 Years Ago
Fixed shaky ball on Igor serve
9 Years Ago
Updated bone setting
9 Years Ago
Added some temporary sound effects
9 Years Ago
Cloud probability tweak
9 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
9 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
9 Years Ago
9 Years Ago
Added Lion-El backhand volleys & events
9 Years Ago
9 Years Ago
Removed debug output
9 Years Ago
Dropped items combine and stack on collision
9 Years Ago
9 Years Ago
Updated test scene for frontend
9 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
9 Years Ago
Updated Candelight Handles (maur
9 Years Ago
9 Years Ago
New frontend scene. Adjusted character shader and character materials.
9 Years Ago
- Movement targetting
9 Years Ago
added correct water normal texture
9 Years Ago
added temp texture to water normal
9 Years Ago
water... again
9 Years Ago
Added textures
9 Years Ago
saved water material
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth changed all lights in scene to ignore celeb cam and celeb cam right
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome