250,918 Commits over 3,959 Days - 2.64cph!
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
Igor - forehand/backhand hold anim source
Player GoTo fix
CanFindBuildingMaterials filter NRE fixes
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
UnitManger unit ticks per frame to constant
TOD day length now 48 real minutes
UnitManager tick optimisations
Unit+Sense profiler hook removals
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
End profiler samples properly in Unit+Senses FindPerceivedUnits
ValueMitigators added to CombatEffectParameters and Unit+Combat
Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill)
Cast caching in Stat+Properties
- Some BaseProjectile refactor, deleted some old scripts
added eclipse mode to court wear shader. added new temp court wear texture
new mammoth
test on deer to get animals working with generic controller
- Changed more stuff from Bolts to Nuts
- Renamed bolts to nuts in code, changed UI
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
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- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code
- MortarLauncher can now have a random radius around target position
- Marker tweaks
GoToRandomSpot tweak
BeforeDebugObject revived and fixed
PlayerGoals get named
Unit+Combat applies combat effect value mods correctly
Lots of stat tweaks
These apples had bad normals.
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Nuked deprecated ssao extensions
Patched normal decoding on AO just in case
Automated Linux DS Build #152
Fixed NRE in UDM.FilterBehaviourTargets
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
Condition filtering refactor WIP, this kills the GC
DSE profiler hooks
Automated Windows Build #152
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
Automated Linux DS Build #151
Increased water SSR cutoff slightly for perf tradeoff
Automated Windows Build #151
Fixed water reflections on OSX
Automated Linux Build #151
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
* Addon extration is now properly displayed on the workshop downloader
* Updated language files
* Update Bootil to fix that one problem with addon folders locking up
* GitSync
SphereEntity protobuf reference
Switching over iron sights.
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets
-added IM considerations to abilities and interactions, where fitting
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144)
Unit tick profiler hooks