239,472 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
9 Years Ago
added fireflies sprite to swamp court tweaked lighting, bringing down shadow depth, slightly brightened changed water shader to have more depth added blend colour to all courts tweaked character shader to be brighter
9 Years Ago
NRE fixes, tweaks
9 Years Ago
NRE fixes, tweaks
9 Years Ago
Fixed terrainBlendExt and terrain related shaders to work with new system
9 Years Ago
Lion-El backhand volley stand
9 Years Ago
Updated Mavis & Igor rig
9 Years Ago
Meg's Icons
9 Years Ago
Community update
9 Years Ago
Merge pull request #5 from bawNg/master A few small improvements
9 Years Ago
More xlink cleanup
9 Years Ago
xlink cleanup
9 Years Ago
xlink cleanup
9 Years Ago
xlink test
9 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
9 Years Ago
Server-side texture support for Image component Implemented Outline component Fixed NRE when parent panel does not exist
9 Years Ago
Added a pause at the end of character select Updated Igor select controller Fixed court select animator
9 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
9 Years Ago
Re-exported campfire and small hut views Fixed some issues with buildings Fixed container radial menu not clearing deposit interactions Fixed some issues with Item SO interaction mangement not working properly
9 Years Ago
Wolf headdress
9 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
9 Years Ago
Added select for Mavis
9 Years Ago
Bush rustle tweaks
9 Years Ago
tweaks
9 Years Ago
FindAndReplace tool DuplicateWithReferences tool
9 Years Ago
BuildingView skin handling tweaks
9 Years Ago
Started hooking looting back up.
9 Years Ago
Fixed everything being broken
9 Years Ago
corn
9 Years Ago
Missed the adds
9 Years Ago
- Added custom editor for ItemSpawner, with EXPLOSIONS - Human pickup and gather anims
9 Years Ago
Compile fixes
9 Years Ago
Fixing dull TOD settings from my last commit
9 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
9 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
9 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
9 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
9 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
9 Years Ago
Made island-0001 the test scene for the new features
9 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
9 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around
9 Years Ago
Fixed all Treefab(!) layers
9 Years Ago
- Converted Redwood texture assets to neutral grey so they can be colored - Added Island0003 and covered it in redwoods
9 Years Ago
Igor & Mavis maya anim files
9 Years Ago
Added Igor & Mavis character selected anims
9 Years Ago
Testing RPC / commands in TennisPlayerScript
9 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
9 Years Ago
Added decent smooth transform sync to network entites
9 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
9 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair