250,836 Commits over 3,959 Days - 2.64cph!
Automated Linux DS Build #128
Cowboy - Added win & lose anim
Cowboy - Updated win anim, added lose anim
Fixed rock particles from colliding with player collider
- Launchers can now be set to be manually ticked
- Launchers are now set to manual tick when they're init'd from a WeaponSO
Automated Linux Build #128
Fixed missing textures on key lock
Automated Windows Build #128
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Automated Linux DS Build #127
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
Holmzy's Law: When admins give items, announce it to the whole server in chat
re-exported temple ground stone with less of a gap between each stone. tweaked diffuse map on ground stones to be less dark and removed black from edges. changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders
road_decal textures
road asphalt textures
Automated Windows Build #127
Updated crash reporter URL
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
EC filter tweaks, nuking yet more old con types
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature
Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge
Foreach killing in GroupManager
Deleted UnitCanFindCraftingItems consideration
Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
Enabled options menu mid game
Automated Linux DS Build #126
Cherrypicking/reverting data vis tweaks
Deleted some old/crap goals/goal plans
Updated TOD
Data vis twaeks
Automated Windows Build #126
Automated Linux Build #126
- Branching for WIP weapon/item improvements
Lower potential memory usage of replicated ConVar precache
Updated pause, removed old textures
Automated Linux DS Build #125
- Added initial scriptable object classes for Items and Weapons
Automated Windows Build #125
GMOD-specific fix to Windows debug builds.
Break Windows builds in gmod again.
Automated Windows Build #124
Automated Linux Build #124
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux DS Build #123
Automated Windows Build #123