239,426 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Properly fixed bullet hit detection
9 Years Ago
Oiljack animations and prefab setup
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
Tweaks
9 Years Ago
Renamed Incentives to Interactions ItemSettings again holds a list of Interactions which are passed to the Sibling SO on Init
9 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
9 Years Ago
Updated character select
9 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
9 Years Ago
merge from main
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
removed log
9 Years Ago
Merge from main
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9 Years Ago
Linux Build
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9 Years Ago
OSX Build
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9 Years Ago
Windows Build
9 Years Ago
Added a few utility funcs to native texture api code Added native FFT code for water simulation; added btf opts
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
9 Years Ago
A bunch of new ambient stings
9 Years Ago
portable electrical generator model + materials.
9 Years Ago
Added wolf headdress model, textures, etc.
9 Years Ago
Editor item creation tool
9 Years Ago
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9 Years Ago
Removed art database from main repository
9 Years Ago
Added art database
9 Years Ago
-remerge with main
9 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
9 Years Ago
Add/Move/Deletes that I missed
9 Years Ago
Basic Item consumption now works. ModifyAttribute supports Consumable derived "settings" Added PickUpItem and ConsumeItem actions
9 Years Ago
Lion-El run north east & north west anims
9 Years Ago
Group ID updates.
9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
9 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
9 Years Ago
Oiljack all files so far
9 Years Ago
Added Elvis config
9 Years Ago
Subscriber stuff. Packets aren't getting sent :(
9 Years Ago
Submitting changed items for repository change.
9 Years Ago
Cleanup
9 Years Ago
Added smartobject_test scene assets
9 Years Ago
Action refactor v1 ActionChains now have a single execution method in Run() Action has mehods for Start, Run and End Refactored all existing Actions
9 Years Ago
Root dir
9 Years Ago
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
Who turned off batching
9 Years Ago
Sorted out most of the subscriber system.
bot
9 Years Ago
LinuxDS Build 644
bot
9 Years Ago
Linux Build 635
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9 Years Ago
Windows Build 547
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9 Years Ago
OSX Build 765