239,420 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed stringpool error in editor
9 Years Ago
Nighttime tweak.
9 Years Ago
fps.limit is saved
9 Years Ago
Error fixes
9 Years Ago
Fixed merge fuckup
9 Years Ago
Merged ladder_climb
9 Years Ago
Collectable mushrooms and rocks on Hapis.
9 Years Ago
Enterable tunnels, for real this time. Storm drain assets.
9 Years Ago
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
9 Years Ago
Upped attribute modifier precision AgentManager ticks every 5 TOD seconds New game will always start at 6am (random month between March and August, random day)
9 Years Ago
Hapis ignore terrain collider triggers.
9 Years Ago
Removed IResource A little more Activity cleanup Placeholder berries item view Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots. Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
9 Years Ago
Updating Item System
9 Years Ago
Scene stuff. Horror tree fix.
9 Years Ago
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
9 Years Ago
Mining Quary + Survey Charge baseline
9 Years Ago
Community Entity updates
9 Years Ago
Fixed thrown spears healing their condition
9 Years Ago
Roadside decor tweak
9 Years Ago
Can now start and play game as player 1 with second controller attached
9 Years Ago
Fixed missing material
9 Years Ago
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
9 Years Ago
Fixed some NREs
9 Years Ago
Updated error logging URL
9 Years Ago
Fixed missing shadows on rust standard shader set; including terrain Reverted some redundant changes
9 Years Ago
Cleaning up Activity a bit, added CreateUnitActivity Action
9 Years Ago
Accurate healthbars for everything!
9 Years Ago
Turning smooth transitions off on white flowers because they are FUCKED UP
9 Years Ago
Fixed grass displacement shader bug
9 Years Ago
More environment specific ambience
9 Years Ago
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
9 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
9 Years Ago
merge from main
9 Years Ago
missing file
9 Years Ago
ammo balance fixed shotgun slugs not actually being slugs, whoops
bot
9 Years Ago
Linux Build 633
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9 Years Ago
LinuxDS Build 641
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9 Years Ago
Windows Build 545
9 Years Ago
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game * Added more .ogg checks to sound functions * Added CSoundPatch.GetSoundLevel() * Added CSoundPatch.GetVolume() * Added CSoundPatch.GetPitch()
9 Years Ago
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
9 Years Ago
Recovered the Hapis tunnels.
9 Years Ago
FOR FUCK SAKE glue projectile particle and player effect
9 Years Ago
Backup
9 Years Ago
Hapis scene file.
9 Years Ago
Tempdelete to bypass silly error.
9 Years Ago
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
9 Years Ago
Missing files.
9 Years Ago
Spawn tables. Manifest.
9 Years Ago
Bark texture downsize.
9 Years Ago
Bare field trees. Road spec better matches dirt.