250,758 Commits over 3,959 Days - 2.64cph!
- Level exit portal now has keyboard prompts and can be used with Space
added stone props and bake files
PlayerController refactoring and cleanup
Effect and Trigger organisation/cleanup
EffectParametesDrawer improvements
NestedEditorDrawer supports enum selection of Asset types from abstract base types
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
Misc cleanup, comments, summaries in DM classes
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
road_dirt material tweaks
slightly reduced road width for scale
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
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Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
Fixed rivers occasionally going through monuments
Fixed monument fadeout noise occasionally leading to floating objects
Fixed some cave_small prefab fuckups
Fixed monuments occasionally messing up rivers
Server size / seed / salt convar writeback
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
Automated Linux DS Build #113
Automated Windows Build #113
Automated Linux Build #113
* Fixed a crash with trigger_hurt
rigged up and animated the Semi-Auto Rifle that Tom made
Fixed BehaviourGroup decision maker NRE
Added amplify color LUT pack