244,037 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Pre-topozone SavasIsland.
9 Years Ago
Fix for material issue with transition
9 Years Ago
Fixed dropping blueprint on item sometimes combining/stacking them
9 Years Ago
Added heat haze VFX to large furnace
9 Years Ago
Rebuilt Elvis Prefab Fixed various meta files Removed unused mesh
9 Years Ago
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9 Years Ago
9 Years Ago
added some more relax gestures for the rock and shotgun
9 Years Ago
added better silencer model
9 Years Ago
Added cliffside topology
9 Years Ago
Loot tables, phrases, manifest
9 Years Ago
Merged in Petur's rock tweaks
9 Years Ago
SpawnFilter supports empty topologies
9 Years Ago
Network++ (can't remember whether I did this already)
9 Years Ago
More nesting and reorderable list tweaks
9 Years Ago
Silencer main trunk
9 Years Ago
Leftovers
9 Years Ago
Merged with trunk
9 Years Ago
Some adjustments
9 Years Ago
Hud fixes
9 Years Ago
Changes to Elvis rig
9 Years Ago
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
9 Years Ago
Show disabled slots as disabled Hud update Weapon gallery Fixed a bunch of broken weapon world models (dropped models) Added barrel bones to those that will use them Fixed muzzle flash positions on some weapons
9 Years Ago
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
9 Years Ago
Ball machines now use spline based ball movement
9 Years Ago
- more cam stuff
9 Years Ago
started lava court, added temp rocks and greyboxes,. started targets
9 Years Ago
BeforeInspector NestedEditor convenience method and cleanup
9 Years Ago
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
9 Years Ago
- Trying new camera code
9 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
9 Years Ago
Fixed editor NRE
9 Years Ago
Merge from main
9 Years Ago
Weapon slot occupation rules
9 Years Ago
Weapon slot occupation rules
9 Years Ago
More large industrial props
9 Years Ago
Batched colliders refresh when the meshes of their children change
9 Years Ago
Batched colliders refresh when the physic materials of their children change
9 Years Ago
- Pipes dungeon test WIP
9 Years Ago
Batched colliders use the layer of their children
9 Years Ago
Prefabs, usability
9 Years Ago
- Made enemy SOs for area1 types - Enemy pack test for Area1 enemies
9 Years Ago
9 Years Ago
redundant namespace bits
9 Years Ago
Manifest
9 Years Ago
more
9 Years Ago
Set of large industrial props greybox'd
9 Years Ago
more
9 Years Ago
more
9 Years Ago
more