239,406 Commits over 3,837 Days - 2.60cph!

9 Years Ago
FOR FUCK SAKE shader and image effect big optim
9 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
9 Years Ago
Fix for Resource prefab creation in BeforeEditor
bot
9 Years Ago
Linux Build 619
bot
9 Years Ago
LinuxDS Build 627
bot
9 Years Ago
Windows Build 531
9 Years Ago
Shot in the dark
9 Years Ago
* Increased env_projectedtexture max range in multiplayer to 54k * Fixed new navmesh functions using 0-based indexing for tables ( Now uses 1-based ) * Added error messages to net.Send and net.SendOmit
9 Years Ago
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
9 Years Ago
Made the cargo plane not sound like a really long fart.
9 Years Ago
Grabbing that vface
9 Years Ago
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
9 Years Ago
Added terrain blend height fade out; .e.g. for tall rocks
9 Years Ago
Don't report some errors to sentry
9 Years Ago
Lerp Fixes
9 Years Ago
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum Removed workaround code pertaining to and old ass unity beta bug
9 Years Ago
Converted TerrainPath to a handler for any type of infrastructure Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type Added powerline / grid infrastructure type
9 Years Ago
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
9 Years Ago
Merge from main
9 Years Ago
Minor post-update fixes
9 Years Ago
Arid biome climate prefab fix
9 Years Ago
-added a new constructor in SmartObjectSettings
9 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main
9 Years Ago
Files.
9 Years Ago
Time of Day update
9 Years Ago
fixed the worldmodel positioning of the wood/stone spear
9 Years Ago
tweaked some of the player run speeds
9 Years Ago
Added some missing vars to tweaks menu
9 Years Ago
WIP Lion-El forehand anim
9 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
9 Years Ago
added some natural lean movements when the player runs and turns ( for all the weapons now )
9 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
9 Years Ago
Part 3.
9 Years Ago
Part 2.
9 Years Ago
Proper biome grass, part 1.
9 Years Ago
minor comment correction
9 Years Ago
Fixed terrain basemap issues on OSX
9 Years Ago
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
9 Years Ago
Atmospheric tweaks. Improved tones, orange sunsets etc.
9 Years Ago
Debug UI fixes AgentManager Ticks using TOD_Time.OnMinute
9 Years Ago
EAC update
9 Years Ago
Send player tick immediately
9 Years Ago
Categorized the Tweaks view Added option to automatically transmit voice (without holding down v) Added option to turn off nametags
9 Years Ago
Grass tinting fixes
9 Years Ago
Simplyfying how positional data is sent (to reduce latency)
9 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
9 Years Ago
Added map search filter to server browser
9 Years Ago
Fixed viewmodels casting shadows
9 Years Ago
Terrain tint stuff.
9 Years Ago
Merge from main.