239,405 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Melee weapon sound polish
9 Years Ago
Disable batching test
9 Years Ago
RustShaders escaped the bundle
9 Years Ago
Tweaked image effect scales
9 Years Ago
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
9 Years Ago
Show Integrity Error message when kicking
9 Years Ago
Fixed missing floors/rocks when shaderlod < 300
9 Years Ago
all image effects on single camera
9 Years Ago
Merge from main
9 Years Ago
initial water version; wip on testlevel
9 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
9 Years Ago
improved the bear movement animations.
9 Years Ago
Player settings and biome fix
9 Years Ago
-hopefully fixed vs
9 Years Ago
Resource editor tweaks but its not being happy yet :(
9 Years Ago
merge from zone resources
9 Years Ago
Fixed editor crap
9 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
9 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
9 Years Ago
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
9 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
9 Years Ago
-merge from main
9 Years Ago
Tiny tweaks
9 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
9 Years Ago
Canvas.BuildBatch HUD tests
9 Years Ago
backup
9 Years Ago
Anims and some other stuff. Trying to get back to normalish.
9 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
9 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
9 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
9 Years Ago
Updated shader variants
9 Years Ago
Added ParticleSystemCull (use this Petur)
9 Years Ago
Player refactoring
9 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
9 Years Ago
BeforeEditor fixes and resharper settings update
9 Years Ago
Reduced min play speed
9 Years Ago
Trigger NREs
9 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
9 Years Ago
added new trees to unity scene, creating buildings in max
9 Years Ago
Fixed language selector
9 Years Ago
More debug info on startup (for support)
9 Years Ago
Reverted some accidental ThirdParty script changes
9 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
9 Years Ago
Updated resharper settings to ignore third party
9 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick
9 Years Ago
Running Hits for Igor - Updated controller, shot selector, config table
9 Years Ago
Code consistency 1
9 Years Ago
-merged with main for resharper settings
9 Years Ago
Don't init itemmanger twice in editor
9 Years Ago
ignore.conf