239,399 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Optimized file loading
9 Years Ago
audiomixer.bundle
9 Years Ago
status command can be used by clients
9 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
9 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
9 Years Ago
Added World header and buttons to editor
9 Years Ago
Added Biome and Weather tabs to the editor
9 Years Ago
Renamed WeatheType > WeatherSettings
9 Years Ago
Removed "use native pathfinding" option from Agent
9 Years Ago
Removed AStar Pathfinding
9 Years Ago
Renamed UnitAsset > UnitSettings
9 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
9 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
9 Years Ago
Added Igor forehand run anim ( for testing)
9 Years Ago
Had a look at some different lot gen methods.
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
unwrapped all trees and roots
9 Years Ago
Updated positions
9 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
9 Years Ago
Updated anim controllers
9 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
9 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
9 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
9 Years Ago
-merged with Main
9 Years Ago
TENN selection screen idle
9 Years Ago
re-exported TENN forehand stretch
9 Years Ago
TENN meta + config changes
9 Years Ago
Merge from Smart Objects v3/Editor
9 Years Ago
Added Agents tab to BeforeEditor
9 Years Ago
Elevator test mesh - uv's and low poly done.
9 Years Ago
Hooked up Elvis breathe
9 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
9 Years Ago
fixed the ak47 not using the right holdtype.
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
9 Years Ago
Fix startup error
9 Years Ago
protocol++
9 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
9 Years Ago
TENN death anim
9 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
9 Years Ago
Vehicle
9 Years Ago
Trying to escape shader compile hell
9 Years Ago
Asset bundle/Shader load order
9 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Hapis LOD errors.
9 Years Ago
Removing debug output
9 Years Ago
Old gunshots for now
9 Years Ago
created high poly tree trunks and tree root models, creating low poly