239,395 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Made all win/lose anims match & added variants
9 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
9 Years Ago
Removing hard links to the resources folder
9 Years Ago
Reducing usage of Resources/FileSystem in editor
9 Years Ago
zbrush modelling swamp plants
9 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
9 Years Ago
Got Building prefab creation through BeforeEditor working properly
9 Years Ago
- Increased explosion size - Placeholder explosion debris is back
9 Years Ago
Drastic stuff
9 Years Ago
Updated celeb window and anims
9 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
9 Years Ago
Resource folder removal
9 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
9 Years Ago
added fish bones 1 and 2 with materials to unity scene, textured
9 Years Ago
- Projectile knockback is now disabled by default
9 Years Ago
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
9 Years Ago
Mavis win anims
9 Years Ago
Wrapping resource calls
9 Years Ago
Big and small water tanks, lods, gibs and prefabs.
9 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
9 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
9 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
9 Years Ago
wip
9 Years Ago
lowered the horse scale a bit
9 Years Ago
Mystery radtown.
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
Spawnhandler - enforce limits properly - attempt 2
9 Years Ago
Updated lootspawn to include map Updated phrases
9 Years Ago
Merge from main
9 Years Ago
merge into main
9 Years Ago
increased grenade effectiveness
9 Years Ago
merge into main
9 Years Ago
Added Custom SMG reduced revolver crafting costs
9 Years Ago
buildings src
9 Years Ago
Building Editor tweaks
9 Years Ago
First stab at the VectorStick camera
9 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
9 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
bot
9 Years Ago
OSX Build
9 Years Ago
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
9 Years Ago
beancan grenade icon update
9 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
9 Years Ago
revert to http
9 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
9 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
9 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)