250,415 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Without Google Analytics
9 Years Ago
Mesh offset fix
9 Years Ago
Padding and fade of hand placed road segments are adjustable
9 Years Ago
-YAMfM -moved temperature validating onto BiomeManager cause hey, since it now exists it seems like a better place to do it.
9 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
9 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
9 Years Ago
-deleted a now unnecessary enum
9 Years Ago
-updated statmodifiers to use a single class, in a manner reminishent of statLinkerBasic -updated Biomes min-max temperature for those got wiped at some point somehow and broke temperature calculation -also added a check for that in Zone+Biome to send out a warning -updated all statmodifier assets to work with the new system (thank you oh lord of the regexes)
9 Years Ago
Quick grouped mesh culling script for Vince
9 Years Ago
Server compile fixes
9 Years Ago
military_tunnel_1 progress loot crates placement and polish
9 Years Ago
Native library latest
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
compile windows using vs2015
9 Years Ago
Server compile tweaks
9 Years Ago
I wandered lonely as a cloud WIP
9 Years Ago
KDTree updates. Something fucked up and generation taking fucking ages though.
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
9 Years Ago
Dont init steam in editor
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
9 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
9 Years Ago
exported roots and trees from zbrush, currently making low poly version in max
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
DM tweaks
9 Years Ago
Console buttons
9 Years Ago
Asset save
9 Years Ago
Unit+Attachments sets animator bools correctly
9 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
9 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
9 Years Ago
Underwater rock tweak
9 Years Ago
Underwater clutter placeholders
9 Years Ago
Terrain painting usability fixes
9 Years Ago
- LootDrop and LootTable components can now handle ability pickups. - Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
9 Years Ago
- Reworked pickup/collectable functionality to be more generic - Ability pickups can now be... picked up - Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
9 Years Ago
Merge from main
9 Years Ago
Key binding
9 Years Ago
Updated special meter effects
9 Years Ago
Subtractive merge 2531, 2532
9 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
9 Years Ago
Added PlayWay Water
9 Years Ago
Updating KDTree system.
9 Years Ago
Test
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
9 Years Ago
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff