197,434 Commits over 4,110 Days - 2.00cph!
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Missions looking pretty good. Merging into Main.
Jenkins file + steamworks
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
Added levels, objectives, general game loop plumbing
Added levels, objectives, general game loop plumbing
Viewmodel source update to latest rig
removed test I accidentally checked in
game.MountWorkshop now reloads models
barricades gibs fixes, uv weld optimizations
Some code cleanup in preparation of more custom instancing
Fixed unit health bars
Local/opponent colours for unit bar
Merging with latest before fix
Added workshop.print_skins console command
fixed cp order on player 2....for real
Unit bar blocks get grouped by unit type
Unit bar is now setup using Team info
Unit bar portraits
Unit bar health bars update
Path highlighting NRE fix.
deleted old HealthBlock
more wip new unit bar
merged rework branches to main
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Added logging to the crime manager, stopped old crimes from being logged.
fixed merge issue
fixed mirrored cp on player 2
launch_site dressing backup from the previous couple of days