197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
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8 Years Ago
Warnings cleanup
8 Years Ago
Info messages wait until any open UI overlays are closed
8 Years Ago
Redid AI to use AIAgent instead of BaseNPC NPCPlayer apex implementation
8 Years Ago
Standardise the fail messages
8 Years Ago
Delivery missions give an additional payout to reimburse the mission runner for the item's value.
8 Years Ago
Removing garbage
8 Years Ago
Replaced min/max macros with std::min/std::max
8 Years Ago
Fixed NRE on exit
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
Added shared context to missions so tasks can pass information between them. Delivery tasks now check that the player still has the item they were assigned to acquire.
8 Years Ago
Beginnings of new addon system
8 Years Ago
Scene work.
8 Years Ago
Fixes issues with triggering mission failure during mission task activation. Some other sanity checks.
8 Years Ago
Various
8 Years Ago
Various
8 Years Ago
Task definitions seem to need to be in files of the same name, like MonoBehaviours, to be attached correctly in the inspector (mission ScriptableObjects need tasks attached).
8 Years Ago
fixing tutorial triggers WIP temporarily disabled humans returning to territory
8 Years Ago
Various
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
more
8 Years Ago
updated player panel ui/ texture/prefab/animation added prefab for unit health bar
8 Years Ago
Merging in idle fix.
8 Years Ago
scene stuff
8 Years Ago
MORE
8 Years Ago
scene loader loads correct scene for tribe create now
8 Years Ago
fixed idle animation not playing properly
8 Years Ago
Fixed out of range index in Tribe Create
8 Years Ago
Enemies now avoid moved scenery, energy pickups and resource added, turrets now cost energy to create, enemys slow down temporarily from a hit instead of permenently. deleted a bunch of unused scripts.
8 Years Ago
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8 Years Ago
tests
8 Years Ago
more
8 Years Ago
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8 Years Ago
Improved shader gui source cache handling
8 Years Ago
Setting up shader gui Added packed version of rust/standard shader
8 Years Ago
Nuked deprecated standard-hair shader
8 Years Ago
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8 Years Ago
Save
8 Years Ago
No longer expose preview data for other entity types (only item & building for now)
8 Years Ago
Added new building UI modal (open with B) Toggled RTS cam in editor via F8
8 Years Ago
removed animspeed minvalue being 0.1 as unnesassary with current setup of movement anims being on a seperate layer
8 Years Ago
Fixed map button not setting game state properly